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In 2016, combined venture investments in VR, AR, and mixed reality (MR) exceeded $1.25 billion. In 2019, that number increased more than 3X to $4.1 billion. And today, major players are bringing new, second-generation VR headsets to market that have the power to revolutionize the VR industry, as well as countless others. Already, VR headset sales volumes are expected to reach 30 million per year by 2022. For example, Facebook’s new Oculus Quest 2 headset has outsold its predecessor by 5X in the initial weeks of the product launch. With the FAANG tech giants pouring billions into improving VR hardware, the VR space is massively heating up. In this blog, we will dive into a brief history of VR, recent investment surges, and the future of this revolutionary technology.


“Virtual reality is not a media experience,” explains Bailenson. “When it’s done well, it’s an actual experience. In general our findings show that VR causes more behavior changes, causes more engagement, causes more influence than other types of traditional media.”

Nor is empathy the only emotion VR appears capable of training. In research conducted at USC, psychologist Skip Rizzo has had considerable success using virtual reality to treat PTSD in soldiers. Other scientists have extended this to the full range of anxiety disorders.

VR, especially when combined with AI, has the potential to facilitate a top shelf traditional education, plus all the empathy and emotional skills that traditional education has long been lacking.

SMART CONTACT LENSES are coming during this decade, probably within a few years. This company claims it is ready to launch one that will 1) give night vision to the wearer; 2) record video of what you see with your eyes in real time; 3) zoom magnification up to 60 times larger than regular vision, so if you see something far away, you can see what it is; 4) display “augmented” images on your visual field. This means you will be able to see everything normally, BUT can see a text of the weather, or map directions, etc. Eventually, such contact lenses will replace the smart phone, and you will dial, talk, etc, without use of your hands. I would like this to interface with instant language translation, to make learning a language five times faster!


This innovation, called iLens, looks unbelievable on paper. Associated with a smartphone via Bluetooth, this concept would allow you to record your daily memories in video. A telephoto camera embedded in the lens would allow you to zoom digitally up to 60x to enhance your eyesight and discover details invisible to the naked eye. This digital feat would also allow you to see perfectly in the dark.

ILens would also display augmented reality information, for instance to keep a certain distance from others, or practical information regarding air quality or the weather.

Another interesting feature is that iLens would warn you if you’ve spent too much time in front of a screen and would encourage you to take breaks to avoid eye strain.

CSL’s Systems and Networking Research Group (SyNRG) is defining a new sub-area of mobile technology that they call “earable computing.” The team believes that earphones will be the next significant milestone in wearable devices, and that new hardware, software, and apps will all run on this platform.

“The leap from today’s earphones to ‘earables’ would mimic the transformation that we had seen from basic phones to smartphones,” said Romit Roy Choudhury, professor in electrical and (ECE). “Today’s smartphones are hardly a calling device anymore, much like how tomorrow’s earables will hardly be a smartphone accessory.”

Instead, the group believes tomorrow’s earphones will continuously sense , run acoustic augmented reality, have Alexa and Siri whisper just-in-time information, track user motion and health, and offer seamless security, among many other capabilities.

It’s not a stretch to say that stretchable sensors could change the way soft robots function and feel. In fact, they will be able to feel quite a lot.

Cornell researchers have created a fiber-optic sensor that combines low-cost LEDs and dyes, resulting in a stretchable “skin” that detects deformations such as pressure, bending and strain. This sensor could give soft robotic systems – and anyone using augmented reality technology – the ability to feel the same rich, tactile sensations that mammals depend on to navigate the natural world.

Mojo Vision has developed prototypes for contact lenses that enable people to see augmented reality images as overlays on the real world. And now it has teamed up with Menicon, Japan’s largest and oldest maker of contact lenses, to further develop the product.

Saratoga, California-based Mojo Vision has developed a smart contact lens with a tiny built-in display that lets you view augmented reality images on a screen sitting right on your eyeballs. It’s a pretty amazing innovation, but the company has to make sure that it works with contact lenses as they have been built for decades. The partnership with Menicon will help the company do that, Mojo Vision chief technology officer Mike Wiemer said in an interview with VentureBeat.

“It’s a development agreement, and it could turn into a commercial agreement,” Wiemer said. “I’m very excited to work with them.”

Interactive 3D images that appear to float in the air, above a table that a group of people can stand around without needing any special headsets or glasses: that’s what South Australian company Voxon Photonics has built with its US$10,000 VX1 table.

Fiction has promised us holograms for decades, with one of the most famous examples appearing in 1977’s Star Wars: A New Hope. On board the Millennium Falcon, R2D2 and Chewbacca play some sort of digital board game, interacting with figures built out of light hovering in the air above a table.

Such things have been a long time coming to the real world. VR and AR can both somewhat replicate the experience, but they require headsets. In the best case, these are a bit antisocial, stopping you from looking others in the eye. In the worst case, they completely remove the wearer from the real world to immerse them in virtual space.

AR has been a bit of a fad in recent days. However, I personally believe that it will be an integral part of our future lives- but in the form of neural implants rather than glasses or contact lenses.

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Ultra high-res displays for gadgets and tv sets may be coming. 😃


By expanding on existing designs for electrodes of ultra-thin solar panels, Stanford researchers and collaborators in Korea have developed a new architecture for OLED—organic light-emitting diode—displays that could enable televisions, smartphones and virtual or augmented reality devices with resolutions of up to 10,000 pixels per inch (PPI). (For comparison, the resolutions of new smartphones are around 400 to 500 PPI.)

Such high-pixel-density displays will be able to provide stunning images with true-to-life detail—something that will be even more important for headset displays designed to sit just centimeters from our faces.

The advance is based on research by Stanford University materials scientist Mark Brongersma in collaboration with the Samsung Advanced Institute of Technology (SAIT). Brongersma was initially put on this research path because he wanted to create an ultra-thin solar panel design.

Article on the soldiers of the very near future. This is when Internet of Things is used for military purposes allowing better situational awareness.


ENVG-B is still being fielded across the force, but the Army is already developing a next-gen system, a set of augmented reality targeting goggles — a militarized Microsoft HoloLens — known as IVAS. The Army’s also developing an Adaptive Squad Architecture to ensure all the different technologies going on a soldier’s body are compatible.

“ENVG-B is a system of systems,” Lynn Bollengier of L3Harris Technologies said at this week’s annual Association of the US Army conference. These systems include integrated augmented reality aspects from the Nett Warrior tablet, as well as wireless interconnectivity with weapon sights.

Combined, that means a soldier wearing the ENVG-B can look through their binoculars, turn on the camera in their rifle’s sight, and point that sight around a corner to see and shoot, without exposing anything more than their hands or the rifle.