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Book Review: The Human Race to the Future by Daniel Berleant (2013) (A Lifeboat Foundation publication)

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From CLUBOF.INFO

The Human Race to the Future (2014 Edition) is the scientific Lifeboat Foundation think tank’s publication first made available in 2013, covering a number of dilemmas fundamental to the human future and of great interest to all readers. Daniel Berleant’s approach to popularizing science is more entertaining than a lot of other science writers, and this book contains many surprises and useful knowledge.

Some of the science covered in The Human Race to the Future, such as future ice ages and predictions of where natural evolution will take us next, is not immediately relevant in our lives and politics, but it is still presented to make fascinating reading. The rest of the science in the book is very linked to society’s immediate future, and deserves great consideration by commentators, activists and policymakers because it is only going to get more important as the world moves forward.

The book makes many warnings and calls for caution, but also makes an optimistic forecast about how society might look in the future. For example, It is “economically possible” to have a society where all the basics are free and all work is essentially optional (a way for people to turn their hobbies into a way of earning more possessions) (p. 6–7).

A transhumanist possibility of interest in The Human Race to the Future is the change in how people communicate, including closing the gap between thought and action to create instruments (maybe even mechanical bodies) that respond to thought alone. The world may be projected to move away from keyboards and touchscreens towards mind-reading interfaces (p. 13–18). This would be necessary for people suffering from physical disabilities, and for soldiers in the arms race to improve response times in lethal situations.

To critique the above point made in the book, it is likely that drone operators and power-armor wearers in future armies would be very keen to link their brains directly to their hardware, and the emerging mind-reading technology would make it possible. However, there is reason to doubt the possibility of effective teamwork while relying on such interfaces. Verbal or visual interfaces are actually more attuned to people as a social animal, letting us hear or see our colleagues’ thoughts and review their actions as they happen, which allows for better teamwork. A soldier, for example, may be happy with his own improved reaction times when controlling equipment directly with his brain, but his fellow soldiers and officers may only be irritated by the lack of an intermediate phase to see his intent and rescind his actions before he completes them. Some helicopter and vehicle accidents are averted only by one crewman seeing another’s error, and correcting him in time. If vehicles were controlled by mind-reading, these errors would increasingly start to become fatal.

Reading and research is also an area that could develop in a radical new direction unlike anything before in the history of communication. The Human Race to the Future speculates that beyond articles as they exist now (e.g. Wikipedia articles) there could be custom-generated articles specific to the user’s research goal or browsing. One’s own query could shape the layout and content of each article, as it is generated. This way, reams of irrelevant information will not need to be waded through to answer a very specific query (p. 19–24).

Greatly similar to the same view I have written works expressing, the book sees industrial civilization as being burdened above all by too much centralization, e.g. oil refineries. This endangers civilization, and threatens collapse if something should later go wrong (p. 32, 33). For example, an electromagnetic pulse (EMP) resulting from a solar storm could cause serious damage as a result of the centralization of electrical infrastructure. Digital sabotage could also threaten such infrastructure (p. 34, 35).

The solution to this problem is decentralization, as “where centralization creates vulnerability, decentralization alleviates it” (p. 37). Solar cells are one example of decentralized power production (p. 37–40), but there is also much promise in home fuel production using such things as ethanol and biogas (p. 40–42). Beyond fuel, there is also much benefit that could come from decentralized, highly localized food production, even “labor-free”, and “using robots” (p. 42–45). These possibilities deserve maximum attention for the sake of world welfare, considering the increasing UN concerns about getting adequate food and energy supplies to the growing global population. There should not need to be a food vs. fuel debate, as the only acceptable solution can be to engineer solutions to both problems. An additional option for increasing food production is artificial meat, which should aim to replace the reliance on livestock. Reliance on livestock has an “intrinsic wastefulness” that artificial meat does not have, so it makes sense for artificial meat to become the cheapest option in the long run (p. 62–65). Perhaps stranger and more profound is the option of genetically enhancing humans to make better use of food and other resources (p. 271–274).

On a related topic, sequencing our own genome may be able to have “major impacts, from medicine to self-knowledge” (p. 46–51). However, the book does not contain mention of synthetic biology and the potential impacts of J. Craig Venter’s work, as explained in such works as Life at the Speed of Light. This could certainly be something worth adding to the story, if future editions of the book aim to include some additional detail.

At least related to synthetic biology is the book’s discussion of genetic engineering of plants to produce healthier or more abundant food. Alternatively, plants could be genetically programmed to extract metal compounds from the soil (p. 213–215). However, we must be aware that this could similarly lead to threats, such as “superweeds that overrun the world” similar to the flora in John Wyndam’s Day of the Triffids (p. 197–219). Synthetic biology products could also accidentally expose civilization to microorganisms with unknown consequences, perhaps even as dangerous as alien contagions depicted in fiction. On the other hand, they could lead to potentially unlimited resources, with strange vats of bacteria capable of manufacturing oil from simple chemical feedstocks. Indeed, “genetic engineering could be used to create organic prairies that are useful to humans” (p. 265), literally redesigning and upgrading our own environment to give us more resources.

The book advocates that politics should focus on long-term thinking, e.g. to deal with global warming, and should involve “synergistic cooperation” rather than “narrow national self-interest” (p. 66–75). This is a very important point, and may coincide with the complex prediction that nation states in their present form are flawed and too slow-moving. Nation-states may be increasingly incapable of meeting the challenges of an interconnected world in which national narratives produce less and less legitimate security thinking and transnational identities become more important.

Close to issues of security, The Human Race to the Future considers nuclear proliferation, and sees that the reasons for nuclear proliferation need to be investigated in more depth for the sake of simply by reducing incentives. To avoid further research, due to thinking that it has already been sufficiently completed, is “downright dangerous” (p. 89–94). Such a call is certainly necessary at a time when there is still hostility against developing countries with nuclear programs, and this hostility is simply inflammatory and making the world more dangerous. To a large extent, nuclear proliferation is inevitable in a world where countries are permitted to bomb one another because of little more than suspicions and fears.

Another area covered in this book that is worth celebrating is the AI singularity, which is described here as meaning the point at which a computer is sophisticated enough to design a more powerful computer than itself. While it could mean unlimited engineering and innovation without the need for human imagination, there are also great risks. For example, a “corporbot” or “robosoldier,” determined to promote the interests of an organization or defeat enemies, respectively. These, as repeatedly warned through science fiction, could become runaway entities that no longer listen to human orders (p. 83–88, 122–127).

A more distant possibility explored in Berleant’s book is the colonization of other planets in the solar system (p. 97–121, 169–174). There is the well-taken point that technological pioneers should already be trying to settle remote and inhospitable locations on Earth, to perfect the technology and society of self-sustaining settlements (Antarctica?) (p.106). Disaster scenarios considered in the book that may necessitate us moving off-world in the long term include a hydrogen sulfide poisoning apocalypse (p. 142–146) and a giant asteroid impact (p. 231–236)

The Human Race to the Future is a realistic and practical guide to the dilemmas fundamental to the human future. Of particular interest to general readers, policymakers and activists should be the issues that concern the near future, such as genetic engineering aimed at conservation of resources and the achievement of abundance.

By Harry J. Bentham - More articles by Harry J. Bentham

Originally published on April 22 in h+ Magazine

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Artifacts, Artifictions, Artifutures 0.5

It’s not a physical landscape. It’s a term reserved for the new technologies. It’s a landscape in the future. It’s as though you used technology to take you off the ground and go like Alice through the looking glass.
John Cage, in reference to his 1939 Imagined Landscape [1].

In the last installment (see here, here and here) I argued that the increasing prominence and frequency of futuristic aesthetics and themes of empowerment-through-technology in EDM-based mainstream music videos, as well as the increasing predominance of EDM foundations in mainstream music over the past 3 years, helps promote general awareness of emerging-technology-grounded and NBIC-driven concepts, causes and potential-crises while simultaneously presenting a sexy and self-empowering vision of technology and the future to mainstream audiences. The only reason this is mentionable in the first place is the fact that these are mainstream artists and labels reaching very large audiences.

In this installment, I will be analyzing a number of music videos for tracks by “real EDM” artists, released by exclusively-EDM record labels, to show that these futuristic themes aren’t just a consequence of EDM’s adoption by mainstream music over the past few years, and that there is long history of futuristic aesthetics and gestalts in electronic music, as well as recurrent themes of self-empowerment through technology.

In this part I will discuss some of these recurrent themes, which can be seen to derive from a number of aspects shared by Virtual Art (any art created without the use of physical instruments), of which contemporary electronic music is an example because it is created using software. I argue that this will become the predominant means of art production — via software — for all artistic mediums, from auditory to visual to eventual olfactory, somatosensory and proprioceptual artistic mediums. The interface between artist and art will become progressively thinner and more transparent, culminating in a time where Brain-Computer-Interface technology can sense neural operation and translate this directly into an informational form to be played by physical systems (e.g. speakers) at first, but eventually into a form that can be read by given person’s own BCI instantiated phenomenologically via high-precision technological neuromodulation (of which deep brain stimulation is an early form).

In the second part of this installment I will be following this discussion up with a look at some music videos for EDM-tracks that embody and exemplify the themes, aesthetics and general gestalts under consideration here.

Odditory Artificiality

The music- videos accompanying many historical and contemporary examples of EDM tracks display consistently futuristic and technoprogressive thematics, aesthetics and plots, as well as positive, self-empowering and often primal-pleasure-appealing depictions of emerging and as-yet-conceptual technologies. Many also exemplify the recurrent theme of human-technology symbiosis, inter-constitution and co-deferent inter-determination. It is not just physical prosthesis – for in a way language is as much prosthetic technology as artificial arm. This definition of prosthesis doesn’t make a distinction between nonbiological systems for the restoration of statistically-normal function and nonbiological systems for the facilitation or instantiation of enhanced functions and/or categorically-new functional modalities. And nor should it. I argue that such a dichotomy is invalid because our functional modalities are always changing. This was true of biological evolution and it is true of mind and of cultural evolution as well. Other recurrent themes depicted in the video include technological autonomy and animacy and the facilitation of seemingly magical or otherwise-impossible feats, either via technology or else against a futuristic background.

These videos are not wrong for picking up on the self-empowering and potential-liberating inherencies of technology, nor their radically-transformative and ability-extending potentials. Indeed, as I argued in brief in the first installment of this series, electronic music exemplifies a general trend and methodology that will become standard for more and more artistic mediums, and to an increasingly large degree in each medium, as we move forward into the future. Contemporary EDM and electronic music is made using software – and this fundamental dissociation with physical instrumentation demonstrates the liberating potentials of what I have called virtuality – the realm of information, the ontics of semiotics, and the ability to readily create, modulate and modify a given informational object to an arbitrarily-precise degree. Not only do artists have the ability to modulate and modify a given sound-wave or sound-wave-ensemble with greater magnitude and precision, but they can do so to create end-result sound-waves that are either impossible with current physical instruments or else significantly harder to produce with physical instruments.

Virtuality De-Scarcitizes

The ability to create without constraint (i.e. if it’s an information-product then we aren’t constrained by the use of physical resources or dependency on materials-processing and system-configuration/component-integration) means that our only limiting factor is available or objective-optimal memory and computation. The ability to readily duplicate an information-product with negligible resource-expenditure (e.g. it doesn’t cost much, in terms of memory or computation, to create and transmit an electronic file) means that any resources expended in the creation (whether computationally or manually by a human programmer) or maintenance (e.g. storage) of the information-product is amortized over the course of all the instances in which it is doubled – that is, it’s cost, or the amount of resources expended, in comparison to the net product is cut in half every time it’s doubled).

Is it coincidence that these de-scarcitizing and constraint-eschewing properties inherent in information-products are paralleled and reflected so perfectly, in thematic, aesthetic and gestalt, by electronic-music videos? Or could such potentials be felt by our raw intuitions, seen in the ways in which technology empowers people, expands their choices, frees possibilities and works once-wonders on a daily basis, and simply amplified through the cultural magnifying-glass of art? After all, if one looks back throughout the history of electronic music one can see many early pioneers and antecedents of electronic music, we can see individuals and movements that acknowledge these de-scarcitizing, possibility-actualizing and self-empowering potentials in various ways. This very virtue of virtuality could be seen, exemplified in embryonic form, in early forms of electronic music as long as 100+ years ago — for instance in the works and manifestos of Italian Futurism, an early 20th century art movement, which embraced (among other artistic sub-genres) Noise Music, an early20th century embodiment of electronic music

It’s not as though EDM came out of nowhere after all (claims to constraintless creation aside); the technological synthesis of sound can be seen as a natural continuation of the trends set out by the creation and development of recording equipment in the early to mid-20th century, and harkened by the explosion of popularity the electric guitar and synthesizers saw in the 1960s. In an interview with Jim Morrison given in 1969 essentially predicts the predominance of electronic music we are seeing today, saying that “I guess in four or five years the new generation’s music will have a synthesis of those two elements [blues and folk] and some third thing, maybe it will be entirely, um, it might rely heavily on electronics, tapes… I can kind of envision one person with a lot of machines, tapes, electronic setups singing or speaking using machines.”

Sound-Wave Sculptor

I believe that the use of noise to make music will continue and increase until we reach a music produced through the use of electrical instruments which will make available for musical purposes any and all sounds that can be heard. Photoelectric, film and mechanical mediums for the synthetic production of music will be explored.
John Cage, The Future of Music: Credo, 1937 [2].

When did these underlying potentialities inherent in virtual or informational-mediation really start to become obvious, or at least detectable in nascent or fledging form?

The de-scarcitizing effects of virtually-mediated art (a class that includes such early embodiments and antecedents of electronic music) seems only to have become obvious on a level beyond intuition when the ability to artificially synthesize sound brought with it a greatly increased ability to directly modulate and modify such sound.

This marked the beginning of the trend that distinguishes this class as categorically different than physically-mediated art. After all, playing an instrument can be considered modulating it just as operating a turn table can, so what constitutes the effective difference? Namely the greatly increased increased range and precision (that is, the precision with which the artist can modulate a given sound or create a given sound to his liking, which corresponds to the degree-of-accuracy between his mental ideal and what he can produce physicality) of modulation made possible by the technologies and techniques that allows us to artificially-synthesize sound in the first place.

Sound-waves can be modulated (i.e. controlled or affected in real-time) or modified (i.e. recorded, controlled or affected in iterations or gradually, and then replayed without modulation in real-time) with greater precision (e.g. ability to modulate a waveform within smaller intervals of time or with a smaller standard-deviation/tolerance-interval/margin-of-error). The magnitude of such changes (e.g. the range of frequencies a given waveform can be made to conform to, or the range of pitches a given waveform can be made to embody, through such methods) is also greater than the potential magnitude available via the modulation of playing a physical instrument. What’s more, fundamentally new categories of sound can be produced as well, whereas in non-virtually-mediated-music such fundamentally new categories of sound would require a whole new physical instrument — if they can be reproduced by physical instrumentation at all.

The earliest synthesizers harkened the future of all art mediums; artificially-created, modulated and modified sound via the user-interface of knobs, dials and keys is one small step away from music produced solely through software – and one giant leap beyond the watered-down and matter-bound paradigm of music and artistic-media in general that preceded it.

References:

[1] Kostelanetz, Richard. 1986. “John Cage and Richard Kostelanetz: A Conversation about Radio”. The Musical Quarterly.72 (2): 216–227.

[2] Cage, John. 1939. “Future of Music; Credo”.


…here’s Tom with the Weather.
That right there is comedian/philosopher Bill Hicks, sadly no longer with us. One imagines he would be pleased and completely unsurprised to learn that serious scientific minds are considering and actually finding support for the theory that our reality could be a kind of simulation. That means, for example, a string of daisy-chained IBM Super-Deep-Blue Gene Quantum Watson computers from 2042 could be running a History of the Universe program, and depending on your solipsistic preferences, either you are or we are the character(s).

It’s been in the news a lot of late, but — no way, right?

Because dude, I’m totally real
Despite being utterly unable to even begin thinking about how to consider what real even means, the everyday average rational person would probably assign this to the sovereign realm of unemployable philosophy majors or under the Whatever, Who Cares? or Oh, That’s Interesting I Gotta Go Now! categories. Okay fine, but on the other side of the intellectual coin, vis-à-vis recent technological advancement, of late it’s actually being seriously considered by serious people using big words they’ve learned at endless college whilst collecting letters after their names and doin’ research and writin’ and gettin’ association memberships and such.

So… why now?

Well, basically, it’s getting hard to ignore.
It’s not a new topic, it’s been hammered by philosophy and religion since like, thought happened. But now it’s getting some actual real science to stir things up. And it’s complicated, occasionally obtuse stuff — theories are spread out across various disciplines, and no one’s really keeping a decent flowchart.

So, what follows is an effort to encapsulate these ideas, and that’s daunting — it’s incredibly difficult to focus on writing when you’re wondering if you really have fingers or eyes. Along with links to some articles with links to some papers, what follows is Anthrobotic’s CliffsNotes on the intersection of physics, computer science, probability, and evidence for/against reality being real (and how that all brings us back to well, God).
You know, light fare.

First — Maybe we know how the universe works: Fantastically simplified, as our understanding deepens, it appears more and more the case that, in a manner of speaking, the universe sort of “computes” itself based on the principles of quantum mechanics. Right now, humanity’s fastest and sexiest supercomputers can simulate only extremely tiny fractions of the natural universe as we understand it (contrasted to the macro-scale inferential Bolshoi Simulation). But of course we all know the brute power of our computational technology is increasing dramatically like every few seconds, and even awesomer, we are learning how to build quantum computers, machines that calculate based on the underlying principles of existence in our universe — this could thrust the game into superdrive. So, given ever-accelerating computing power, and given than we can already simulate tiny fractions of the universe, you logically have to consider the possibility: If the universe works in a way we can exactly simulate, and we give it a shot, then relatively speaking what we make ceases to be a simulation, i.e., we’ve effectively created a new reality, a new universe (ummm… God?). So, the question is how do we know that we haven’t already done that? Or, otherwise stated: what if our eventual ability to create perfect reality simulations with computers is itself a simulation being created by a computer? Well, we can’t answer this — we can’t know. Unless…
[New Scientist’s Special Reality Issue]
[D-Wave’s Quantum Computer]
[Possible Large-scale Quantum Computing]

Second — Maybe we see it working: The universe seems to be metaphorically “pixelated.” This means that even though it’s a 50 billion trillion gajillion megapixel JPEG, if we juice the zooming-in and drill down farther and farther and farther, we’ll eventually see a bunch of discreet chunks of matter, or quantums, as the kids call them — these are the so-called pixels of the universe. Additionally, a team of lab coats at the University of Bonn think they might have a workable theory describing the underlying lattice, or existential re-bar in the foundation of observable reality (upon which the “pixels” would be arranged). All this implies, in a way, that the universe is both designed and finite (uh-oh, getting closer to the God issue). Even at ferociously complex levels, something finite can be measured and calculated and can, with sufficiently hardcore computers, be simulated very, very well. This guy Rich Terrile, a pretty serious NASA scientist, sites the pixelation thingy and poses a video game analogy: think of any first-person shooter — you cannot immerse your perspective into the entirety of the game, you can only interact with what is in your bubble of perception, and everywhere you go there is an underlying structure to the environment. Kinda sounds like, you know, life — right? So, what if the human brain is really just the greatest virtual reality engine ever conceived, and your character, your life, is merely a program wandering around a massively open game map, playing… well, you?
[Lattice Theory from the U of Bonn]
[NASA guy Rich Terrile at Vice]
[Kurzweil AI’s Technical Take on Terrile]

Thirdly — Turns out there’s a reasonable likelihood: While the above discussions on the physical properties of matter and our ability to one day copy & paste the universe are intriguing, it also turns out there’s a much simpler and straightforward issue to consider: there’s this annoyingly simplistic yet valid thought exercise posited by Swedish philosopher/economist/futurist Nick Bostrum, a dude way smarter that most humans. Basically he says we’ve got three options: 1. Civilizations destroy themselves before reaching a level of technological prowess necessary to simulate the universe; 2. Advanced civilizations couldn’t give two shits about simulating our primitive minds; or 3. Reality is a simulation. Sure, a decent probability, but sounds way oversimplified, right?
Well go read it. Doing so might ruin your day, JSYK.
[Summary of Bostrum’s Simulation Hypothesis]

Lastly — Data against is lacking: Any idea how much evidence or objective justification we have for the standard, accepted-without-question notion that reality is like, you know… real, or whatever? None. Zero. Of course the absence of evidence proves nothing, but given that we do have decent theories on how/why simulation theory is feasible, it follows that blithely accepting that reality is not a simulation is an intrinsically more radical position. Why would a thinking being think that? Just because they know it’s true? Believing 100% without question that you are a verifiably physical, corporeal, technology-wielding carbon-based organic primate is a massive leap of completely unjustified faith.
Oh, Jesus. So to speak.

If we really consider simulation theory, we must of course ask: who built the first one? And was it even an original? Is it really just turtles all the way down, Professor Hawking?

Okay, okay — that means it’s God time now
Now let’s see, what’s that other thing in human life that, based on a wild leap of faith, gets an equally monumental evidentiary pass? Well, proving or disproving the existence of god is effectively the same quandary posed by simulation theory, but with one caveat: we actually do have some decent scientific observations and theories and probabilities supporting simulation theory. That whole God phenomenon is pretty much hearsay, anecdotal at best. However, very interestingly, rather than negating it, simulation theory actually represents a kind of back-door validation of creationism. Here’s the simple logic:

If humans can simulate a universe, humans are it’s creator.
Accept the fact that linear time is a construct.
The process repeats infinitely.
We’ll build the next one.
The loop is closed.

God is us.

Heretical speculation on iteration
Even wonder why older polytheistic religions involved the gods just kinda setting guidelines for behavior, and they didn’t necessarily demand the love and complete & total devotion of humans? Maybe those universes were 1st-gen or beta products. You know, like it used to take a team of geeks to run the building-sized ENIAC, the first universe simulations required a whole host of creators who could make some general rules but just couldn’t manage every single little detail.

Now, the newer religions tend to be monotheistic, and god wants you to love him and only him and no one else and dedicate your life to him. But just make sure to follow his rules, and take comfort that your’re right and everyone else is completely hosed and going to hell. The modern versions of god, both omnipotent and omniscient, seem more like super-lonely cosmically powerful cat ladies who will delete your ass if you don’t behave yourself and love them in just the right way. So, the newer universes are probably run as a background app on the iPhone 26, and managed by… individuals. Perhaps individuals of questionable character.

The home game:
Latest title for the 2042 XBOX-Watson³ Quantum PlayStation Cube:*
Crappy 1993 graphic design simulation: 100% Effective!

*Manufacturer assumes no responsibility for inherently emergent anomalies, useless
inventions by game characters, or evolutionary cul de sacs including but not limited to:
The duck-billed platypus, hippies, meat in a can, reality TV, the TSA,
mayonaise, Sony VAIO products, natto, fundamentalist religious idiots,
people who don’t like homos, singers under 21, hangovers, coffee made
from cat shit, passionfruit iced tea, and the pacific garbage patch.

And hey, if true, it’s not exactly bad news
All these ideas are merely hypotheses, and for most humans the practical or theoretical proof or disproof would probably result in the same indifferent shrug. For those of us who like to rub a few brain cells together from time to time, attempting to both to understand the fundamental nature of our reality/simulation, and guess at whether or not we too might someday be capable of simulating ourselves, well — these are some goddamn profound ideas.

So, no need for hand wringing — let’s get on with our character arc and/or real lives. While simulation theory definitely causes reflexive revulsion, “just a simulation” isn’t necessarily pejorative. Sure, if we take a look at the current state of our own computer simulations and A.I. constructs, it is rather insulting. So if we truly are living in a simulation, you gotta give it up to the creator(s), because it’s a goddamn amazing piece of technological achievement.

Addendum: if this still isn’t sinking in, the brilliant
Dinosaur Comics might do a better job explaining:

(This post originally published I think like two days
ago at technosnark hub www.anthrobotic.com.
)


Technology is as Human Does

When one of the U.S. Air Force’s top future strategy guys starts dorking out on how we’ve gotta at least begin considering what to do when a progressively decaying yet apocalyptically belligerent sun begins BBQing the earth, attention is payed. See, none of the proposed solutions involve marinade or species-level acquiescence, they involve practical discussion on the necessity for super awesome technology on par with a Kardeshev Type II civilization (one that’s harnessed the energy of an entire solar system).

Because Not if, but WHEN the Earth Dies, What’s Next for Us?
Head over to Kurzweil AI and have a read of Lt. Col. Peter Garretson’s guest piece. There’s perpetuation of the species stuff, singularity stuff, transhumanism stuff, space stuff, Mind Children stuff, and plenty else to occupy those of us with borderline pathological tech obsessions.

[BILLION YEAR PLAN — KURZWEIL AI]
[U.S. AIR FORCE BLUE HORIZONS FUTURE STUFF PROJECT]