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JetPlay has launched Ludo, a game creation platform that uses artificial intelligence to accelerate the creative process.

The Seattle-based JetPlay has launched the open beta of Ludo, following a successful closed beta with participation from independent studios around the world. It will be a big test about whether automation can be useful in the domain of creativity, where humans have dominated so far.

Ludo is a game ideation platform that helps teams come up with ideas for games as well as images that can help them generate concept art. To me, this could go either way depending on the quality of the results. If it doesn’t work well, it could be a terrible idea, spitting out clones of popular games or otherwise leading creators astray. If it works well, however, it could accelerate creative moments and put your imagination on turbocharge, giving you a place to start your creative work.

The makers of Sophia the robot are set to mass produce thousands of humanoid machines starting this year.

Hong-Kong based company Hanson Robotics will roll out four new models in the first half of 2021 after its humanoid robot Sophia went viral in 2016.

The launch comes as researchers predict the global coronavirus pandemic will open new opportunities for the robotics industry.

Government-backed incentives and funding are still the main engines driving Chinese manufacturers to replace humans with robots in industries including pharmaceuticals, medical devices, new infrastructure projects and food processing.


Trade war with US saw many companies relocate outside China, but orders came back last year as Chinese production rapidly rebounded from the coronavirus, and a robotics boom is expected in 2021.

The concept: When we look at a chair, regardless of its shape and color, we know that we can sit on it. When a fish is in water, regardless of its location, it knows that it can swim. This is known as the theory of affordance, a term coined by psychologist James J. Gibson. It states that when intelligent beings look at the world they perceive not simply objects and their relationships but also their possibilities. In other words, the chair “affords” the possibility of sitting. The water “affords” the possibility of swimming. The theory could explain in part why animal intelligence is so generalizable—we often immediately know how to engage with new objects because we recognize their affordances.

The idea: Researchers at DeepMind are now using this concept to develop a new approach to reinforcement learning. In typical reinforcement learning, an agent learns through trial and error, beginning with the assumption that any action is possible. A robot learning to move from point A to point B, for example, will assume that it can move through walls or furniture until repeated failures tell it otherwise. The idea is if the robot were instead first taught its environment’s affordances, it would immediately eliminate a significant fraction of the failed trials it would have to perform. This would make its learning process more efficient and help it generalize across different environments.

The experiments: The researchers set up a simple virtual scenario. They placed a virtual agent in a 2D environment with a wall down the middle and had the agent explore its range of motion until it had learned what the environment would allow it to do—its affordances. The researchers then gave the agent a set of simple objectives to achieve through reinforcement learning, such as moving a certain amount to the right or to the left. They found that, compared with an agent that hadn’t learned the affordances, it avoided any moves that would cause it to get blocked by the wall partway through its motion, setting it up to achieve its goal more efficiently.