This article is part of a series tracking the effects of the COVID-19 pandemic on major businesses and sectors. For other articles and earlier versions, go here.
A global shortage of semiconductors — chips that power massive data-centers, modern autos and countless digital devices — has roiled global manufacturing and is not expected to end soon. It isn’t a blanket problem, however, as different sectors within the chip industry will continue to be affected by the shortage in different ways.
As the industry entered 2020, high demand was expected in the mobile chip area because of the rollout of 5G devices. That path was turned on its head when COVID-19 became a global pandemic, driving millions, if not billions, of people into the safety of their homes to work, go to school, be entertained and to socialize.
Developing Next Generation Artificial Intelligence To Serve Humanity — Dr. Patrick Bangert, Vice President of AI, Samsung SDS.
Dr. Patrick D. Bangert, is Vice President of AI, and heads the AI Engineering and AI Sciences teams, at Samsung SDS is a subsidiary of the Samsung Group, which provides information technology (IT) services, and are active in research and development of emerging IT technologies such as artificial intelligence (AI), blockchain, Internet of things (IoT) and Engineering Outsourcing.
Dr. Bangert is responsible for the Brightics AI Accelerator, a distributed ML training and automated ML product, and for X.insights, a data center intelligence platform.
Among his other responsibilities, Dr. Bangert acts as a visionary for the future of AI at Samsung.
Before joining Samsung, Dr. Bangert spent 15 years as CEO at Algorithmica Technologies, a machine learning software company serving the chemicals and oil and gas industries. Prior to that, he was assistant professor of applied mathematics at Jacobs University in Germany, as well as a researcher at Los Alamos National Laboratory and NASA’s Jet Propulsion Laboratory.
Dr. Bangert obtained his machine learning PhD in mathematics and his Masters in theoretical physics from University College London.
A German native, Dr. Bangert grew up in Malaysia and the Philippines, and later lived in the UK, Austria, Nepal and USA. He has done business in many countries and believes that AI must serve humanity beyond mere automation of routine tasks.
Dr. Bangert is also an accomplished author, having written two books including — Machine Learning and Data Science in the Oil and Gas Industry: Best Practices, Tools, and Case Studies and Optimization for Industrial Problems.
A team of researchers from QuTech in the Netherlands reports realization of the first multi-node quantum network, connecting three quantum processors. In addition, they achieved a proof-of-principle demonstration of key quantum network protocols. Their findings mark an important milestone toward the future quantum internet and have now been published in Science.
The power of the internet is that it allows any two computers on Earth to connect. Today, researchers in many labs around the world are working toward first versions of a quantum internet—a network that can connect any two quantum devices, such as quantum computers or sensors, over large distances. Whereas today’s internet distributes information in bits that can be either 0 or 1, a future quantum internet will make use of quantum bits that can be 0 and 1 at the same time.
“A quantum internet will open up a range of novel applications, from unhackable communication and cloud computing with complete user privacy to high-precision time-keeping,” says Matteo Pompili, Ph.D. student and a member of the research team. “And like with the internet 40 years ago, there are probably many applications we cannot foresee right now.”
Multiple one-click vulnerabilities have been discovered across a variety of popular software applications, allowing an attacker to potentially execute arbitrary code on target systems.
The issues were discovered by Positive Security researchers Fabian Bräunlein and Lukas Euler and affect apps like Telegram, Nextcloud, VLC, LibreOffice, OpenOffice, Bitcoin/Dogecoin Wallets, Wireshark, and Mumble.
“Desktop applications which pass user supplied URLs to be opened by the operating system are frequently vulnerable to code execution with user interaction,” the researchers said. “Code execution can be achieved either when a URL pointing to a malicious executable (.desktop,.jar,.exe, …) hosted on an internet accessible file share (nfs, webdav, smb, …) is opened, or an additional vulnerability in the opened application’s URI handler is exploited.”
In 2003, Lyon was just finishing school and working as a hired hacker. Companies tasked him with rooting out vulnerabilities in their systems, and he’d developed mapping tools for the job. His electronic sniffers would trace a network’s lines and nodes and report back what they found. Why not set them loose on the mother of all networks, he thought? So he did.
The resulting visualization recalled grand natural patterns, like networks of neurons or the large-scale structure of the universe. But it was at once more mundane and mind-boggling—representing, as it did, both a collection of mostly standard laptop and desktop computers connected to servers in run-of-the-mill office parks and an emerging technological force that was far more than the sum of it parts.
In 2010, Lyon updated his map using a new method. Instead of the traceroutes he used in 2003, which aren’t always accurate, he turned to a more precise mapping tool using route tables generated by the Border Gateway Protocol (BGP), the internet’s main system for efficiently routing information. And now, he’s back with a new map based on BGP routes from the University of Oregon’s Route Views project. Only this time the map moves: It’s a roughly 25-year time-lapse of the internet’s explosive growth.
We may be on track to our own version of the Oasis after an announcement yesterday from Epic Games that it has raised $1 billion to put towards building “the metaverse.”
Epic Games has created multiple hugely popular video games, including Fortnite, Assassin’s Creed, and Godfall. An eye-popping demo released last May shows off Epic’s Unreal Engine 5, its next-gen computer program for making video games, interactive experiences, and augmented and virtual reality apps, set to be released later this year. The graphics are so advanced that the demo doesn’t look terribly different from a really high-quality video camera following someone around in real life—except it’s even cooler. In February Epic unveiled its MetaHuman Creator, an app that creates highly realistic “digital humans” in a fraction of the time it used to take.
So what’s “the metaverse,” anyway? The term was coined in 1992 when Neal Stephenson published his hit sci-fi novel Snow Crash, in which the protagonist moves between a virtual world and the real world fighting a computer virus. In the context of Epic Games’ announcement, the metaverse will be not just a virtual world, but the virtual world—a digitized version of life where anyone can exist as an avatar or digital human and interact with others. It will be active even when people aren’t logged into it, and would link all previously-existing virtual worlds, like an internet for virtual reality.
In what’s believed to be an unprecedented move, the FBI is trying to protect hundreds of computers infected by the Hafnium hack by hacking them itself, using the original hackers’ own tools (via TechCrunch).
“The FBI conducted the removal by issuing a command through the web shell to the server, which was designed to cause the server to delete only the web shell (identified by its unique file path),” explains the US Justice Department.