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All of which would be nice and handy, but clearly, privacy and ethics are going to be a big issue for people — particularly when a company like Facebook is behind it. Few people in the past would ever have lived a life so thoroughly examined, catalogued and analyzed by a third party. The opportunities for tailored advertising will be total, and so will the opportunities for bad-faith actors to abuse this treasure trove of minute detail about your life.

But this tech is coming down the barrel. It’s still a few years off, according to the FRL team. But as far as it is concerned, the technology and the experience are proven. They work, they’ll be awesome, and now it’s a matter of working out how to build them into a foolproof product for the mass market. So, why is FRL telling us about it now? Well, this could be the greatest leap in human-machine interaction since the touchscreen, and frankly Facebook doesn’t want to be seen to be making decisions about this kind of thing behind closed doors.

“I want to address why we’re sharing this research,” said Sean Keller, FRL Director of Research. “Today, we want to open up an important discussion with the public about how to build these technologies responsibly. The reality is that we can’t anticipate or solve all the ethical issues associated with this technology on our own. What we can do is recognize when the technology has advanced beyond what people know is possible and make sure that the information is shared openly. We want to be transparent about what we’re working on, so people can tell us their concerns about this technology.””


When augmented reality hits the market at full strength, putting digital overlays over the physical world through transparent glasses, it will intertwine itself deeper into the fabric of your life than any technology that’s come before it. AR devices will see the world through your eyes, constantly connected, always trying to figure out what you’re up to and looking for ways to make themselves useful.

Facebook is already leaps and bounds ahead of the VR game with its groundbreaking Oculus Quest 2 wireless headsets, and it’s got serious ambitions in the augmented reality space too. In an online “Road to AR glasses” roundtable for global media, the Facebook Reality Labs (FRL) team laid out some of the eye-popping next-gen AR technology it’s got up and running on the test bench. It also called on the public to get involved in the discussion around privacy and ethics, with these devices just a few scant years away from changing our world as completely as the smartphone did.

Wrist-mounted neuro-motor interfaces

Presently, our physical interactions with digital devices are crude, and they frequently bottleneck our progress. The computer mouse, the graphical user interface, the desktop metaphor and the touchscreen have all been great leaps forward, but world-changing breakthroughs in human-machine interface (HMI) technology come along once in a blue moon.

Robotics researchers are developing exoskeleton legs capable of thinking and making control decisions on their own using artificial intelligence called ExoNet

THE PROBLEM

Current generation of exoskeleton legs need to be manually controlled by users via smartphones or joysticks, It has a problem where motors need to change their operating mode manually when they perform a new activity in different terrains.

Elon Musk recently provided a quick update on the highly-anticipated Cybertruck’s development, with the Tesla CEO noting that the all-electric pickup’s final design is looking good. Musk shared his thoughts on Twitter after he visited the vehicle at Tesla’s studio.

The Cybertruck is arguably Tesla’s most radical vehicle to date, thanks in part to its unorthodox brutalist design and angular exoskeleton. Starting at less than $40000, the Cybertruck has the potential to break into one of the most lucrative vehicle segments in the United States. But to accomplish this, the Cybertruck must have the necessary balance between all-electric performance and classic pickup characteristics.

Final design is looking👌 Was just in the studio.

“A famous neurologist Phil Kennedy made global headlines in the late 1990s for implanting wire electrodes in the brain of a ‘locked-in patient’ to control a computer cursor with their mind. Compared to Alexander Graham Bell in The Washington Post, Kennedy became known as ‘The Father of the Cyborgs’. Travelling to South America in 2014, he made further headlines when tiny electrodes were implanted inside his brain in order to continue his research. This film examines the ethical quandaries of self-experimentation and a future where technology and human brains combine.”


Screen Ireland/Fís Éireann is the development agency for the Irish Film Industry investing in talent, creativity and enterprise.

Recent advances in the field of robotics have enabled the fabrication of increasingly sophisticated robotic limbs and exoskeletons. Robotic exoskeletons are essentially wearable ‘shells’ made of different robotic parts. Exoskeletons can improve the strength, capabilities and stability of users, helping them to tackle heavy physical tasks with less effort or aiding their rehabilitation after accidents.

An anthropologist dives into the world of genetic engineering to explore whether gene-editing tools such as CRISPR fulfill the hope of redesigning our species for the better.


The Mutant Project: Inside the Global Race to Genetically Modify Humans by Eben Kirksey. St. Martin’s Press, November 2020. Excerpt previously published by Black Inc.

Surreal artwork in the hotel lobby—a gorilla peeking out of a peeled orange, smoking a cigarette; an astronaut riding a cyborg giraffe—was the backdrop for bombshell news rocking the world. In November 2018, Hong Kong’s Le Méridien Cyberport hotel became the epicenter of controversy about Jiankui He, a Chinese researcher who was staying there when a journalist revealed he had created the world’s first “edited” babies. Select experts were gathering in the hotel for the Second International Summit on Human Genome Editing—a meeting that had been called to deliberate about the future of the human species.

Brink Bionics completed a very successful [Indiegogo](https://www.indiegogo.com/projects/impulse-neuro-controller-for-pc-gaming#/) crowdfunding campaign in 2020 and gained the confidence to [take part in the CES](https://twitter.com/BrinkBionics/status/1349458342087954433) just last week. The Waterloo, Canada-based startup has a single signature product for now, the Brink Bionics Impulse. It is described as a * neuro-controller for PC gaming, *and takes the form of a glove that uses built-in sensors to read your muscle bio-signals and applies AI to accurately predict your clicking intentions. They key claim for the product is that it can improve your gaming reaction speeds by as much as 80ms. Thus, the Impulse could be a boon to FPS, MOBA and RTS gamers on PC.


ToughDesk 500L RGB Battlestation is said to be a good choice for multi-monitor setups.

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