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Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.

The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.

BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.

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Imagine robotics and other AI on QC; because it is coming and on a very large scale.


The computer chip has now reached middle age. Like most of us in middle age, it is not as sprightly as it once was, and is set to be superseded by younger forms of computing. Enter the quantum computer. It’s set to transform our lives, the way we work and play.

What exactly is quantum computing?

In a nutshell, conventional microprocessors are limited to binaries of ones and zeros, which limits their processing capability. But quantum computers hinge on the principles of quantum physics, which allows for something called ‘superimposition.’ This means an electron can exist as a zero and one at the same time, as opposed to either one or zero. This allows for levels of processing power that are millions of times greater than we currently have.

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30.03.16 — Public Release of Platforms Will Help Advance Collaborative Research in Neuroscience, Medicine, and Computing

The Human Brain Project (HBP) is pleased to announce the release of initial versions of its six Information and Communications Technology (ICT) Platforms to users outside the Project. These Platforms are designed to help the scientific community to accelerate progress in neuroscience, medicine, and computing.

The Platforms released today consist of prototype hardware, software tools, databases and programming interfaces, which will be refined and expanded in a collaborative approach with users, and integrated within the framework of a European Research Infrastructure. The public release of the Platforms represents the end of the Ramp-Up Phase of the HBP and the beginning of the Operational Phase.

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Almost all electronic devices operate by using an electron charge controlled by electrical means. In addition to a charge, an electron has a spin as a magnetic property. A groundbreaking concept for information processing based on electron spins is proposed using electron spins in semiconductors. Quantum computing enables us to exceed the speed of conventional computing and a spin transistor reduces energy consumption.

However, electron spins have yet to be used in realistic electronic devices except as part of magnetic devices for information storage. The reason is that spin polarization in a semiconductor is easily randomized, and consequently, it is difficult to transport spin polarization over a long distance.

An electron spin itself is a quantum spin angular momentum. Electrical transport and the manipulation of spin polarization are essential technologies if electron spins are to be employed in a device.

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HUGE deal for wearables and biomed technologies.


Researchers from the University of Illinois at Urbana-Champaign have demonstrated a new approach to modifying the light absorption and stretchability of atomically thin two-dimensional (2D) materials by surface topographic engineering using only mechanical strain. The highly flexible system has future potential for wearable technology and integrated biomedical optical sensing technology when combined with flexible light-emitting diodes.

“Increasing graphene’s low light absorption in visible range is an important prerequisite for its broad potential applications in photonics and sensing,” explained SungWoo Nam, an assistant professor of mechanical science and engineering at Illinois. “This is the very first stretchable photodetector based exclusively on graphene with strain-tunable photoresponsivity and wavelength selectivity.”

Graphene—an atomically thin layer of hexagonally bonded carbon atoms—has been extensively investigated in advanced photodetectors for its broadband absorption, high carrier mobility, and mechanical flexibility. Due to graphene’s low optical absorptivity, graphene photodetector research so far has focused on hybrid systems to increase photoabsorption. However, such hybrid systems require a complicated integration process, and lead to reduced carrier mobility due to the heterogeneous interfaces.

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Very nice; we’re getting closer.


But superposition is fragile, and finding ways to preserve it is one of the chief obstacles to developing large, general-purpose quantum computers. In today’s Nature, MIT researchers describe a new approach to preserving superposition in a class of quantum devices built from synthetic diamonds. The work could ultimately prove an important step toward reliable quantum computers.

In most engineering fields, the best way to maintain the stability of a physical system is feedback control. You make a measurement — the current trajectory of an airplane, or the temperature of an engine — and on that basis produce a control signal that nudges the system back toward its desired state.

The problem with using this technique to stabilize a quantum system is that measurement destroys superposition. So quantum-computing researchers have traditionally had to do without feedback.

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Like this article highlights; we will see a day soon when all techies will need some level of bio-science and/ or medical background especially as we move closer to Singularity which is what we have seen predicted by Ray Kurzweil and others. In the coming decade/s we will no longer see tech credentials relying strictly on math/ algorithms, code, etc, Techies will need some deeper knowledge around the natural sciences.


If you are majoring in biology right now, I say to you: that was a good call. The mounting evidence suggests that you placed your bet on the right degree. With emergent genetic recombination technologies improving at breakneck speed alongside a much deepened understanding of biological circuitry in simple, “home grown” metabolic systems, this field is shaping up to be a tinkerer’s paradise.

Many compare this stage of synthetic biology to the early days of microprocessing (the precursor to computers) when Silicon Valley was a place for young entrepreneurs to go if they needed a cheap place to begin their research or tech business. One such tech entrepreneur, the founder of O’Reilly media, Tim O’Reilly — who also coined the term “open source” — made this comparison in an interview with Wired magazine., O’Reilly further commented on synthetic biology saying, “It’s still in the fun stage.”

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