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Let the egames begin — By Barney Thompson | Financial Times

“Electronic sports (esports), or competitive computer gaming, is an industry on the move. Depending on who you ask, there are somewhere between 90 million to 135 million esports enthusiasts — defined as those who watch gaming regularly, online or off — and more than double that number of occasional viewers. According to a recent SuperData report, the esports sector will this year generate an estimated revenue of $621m worldwide.”

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