Recently, the SETI, or Search for Extraterrestrial Intelligence, released an application called SETI AT HOME, which allows any regular computer to help the SETI researchers find alien intelligence. This idea is brilliant since it saves an enormous amount of money by distributing processing power throughout computers all around the globe instead of buying super expensive supercomputers. So, anyone can go to their website and download this application to help the SETI researchers crunch data to find extraterrestrials. This way, the entire internet can be turned into a giant supercomputer! But what if we needed a processing capacity that far exceeded all the computers on Earth used in conjunction? Well, for such vast computational power, we may have to look beyond our planetary resources, directly to the stars! This is where the idea of the Matrioshka Brain proposed by Robert J. Bradbury comes in!
In his 1960 paper “Search for Artificial Stellar Sources of Infra-Red Radiation”, physicist and mathematician Freeman Dyson proposed the idea of a megastructure. Now commonly known as a Dyson Sphere, it was conceived to spot other advanced civilizations in the universe, particularly, Kardashev Type 2 civilizations that are capable of controlling all of the available energy in their stellar system! Dyson believed that a Type 2 civilization should be able to build this hypothetical megastructure around its star which would completely encircle it and harness all its energy.
Have you ever seen the popular movie called The Matrix? In it, the main character Neo realizes that he and everyone else he had ever known had been living in a computer-simulated reality. But even after taking the red pill and waking up from his virtual world, how can he be so sure that this new reality is the real one? Could it be that this new reality of his is also a simulation? In fact, how can anyone tell the difference between simulated reality and a non-simulated one? The short answer is, we cannot. Today we are looking at the simulation hypothesis which suggests that we all might be living in a simulation designed by an advanced civilization with computing power far superior to ours.
The simulation hypothesis was popularized by Nick Bostrum, a philosopher at the University of Oxford, in 2003. He proposed that members of an advanced civilization with enormous computing power may run simulations of their ancestors. Perhaps to learn about their culture and history. If this is the case he reasoned, then they may have run many simulations making a vast majority of minds simulated rather than original. So, there is a high chance that you and everyone you know might be just a simulation. Do not buy it? There is more!
According to Elon Musk, if we look at games just a few decades ago like Pong, it consisted of only two rectangles and a dot. But today, games have become very realistic with 3D modeling and are only improving further. So, with virtual reality and other advancements, it seems likely that we will be able to simulate every detail of our minds and bodies very accurately in a few thousand years if we don’t go extinct by then. So games will become indistinguishable from reality with an enormous number of these games. And if this is the case he argues, “then the odds that we are in base reality are 1 in billions”.
There are other reasons to think we might be in a simulation. For example, the more we learn about the universe, the more it appears to be based on mathematical laws. Max Tegmark, a cosmologist at MIT argues that our universe is exactly like a computer game which is defined by mathematical laws. So for him, we may be just characters in a computer game discovering the rules of our own universe.
With our current understanding of the universe, it seems impossible to simulate the entire universe given a potentially infinite number of things within it. But would we even need to? All we need to simulate is the actual minds that are occupying the simulated reality and their immediate surroundings. For example, when playing a game, new environments render as the player approaches them. There is no need for those environments to exist prior to the character approaching them since this can save a lot of computing power. This can be especially true of simulations that are as big as our universe. So, it could be argued that distant galaxies, atoms, and anything that we are actively not observing simply does not exist. These things render into existence once someone starts to observe them.
On his podcast StarTalk, astrophysicist Neil deGrasse Tyson and comedian Chuck Nice discussed the simulation hypothesis. Nice suggested that maybe there is a finite limit to the speed of light because if there wasn’t, we would be able to reach other galaxies very quickly. Tyson was surprised by this statement and further added that the programmer put in this limit to make sure we cannot get too far away places before the programmer has the time to program them.
It’s one of the most fascinating aspects of the natural world: shapes repeat over and over. The branches of a tree extending into the sky look much the same as blood vessels extending through a human lung, if upside-down. The largest mammal, the whale, is a scaled-up version of the smallest, the shrew. Recent research even suggests the structure of the human brain resembles that of the entire universe. It’s everywhere you look, really. Nature reuses its most successful shapes.
Theoretical physicist Geoffrey West of the Santa Fe Institute in New Mexico is concerned with fundamental questions in physics, and there are few more fundamental than this one: why does nature continually reuse the same non-linear shapes and structures from the smallest scale to the very largest? In a new Big Think video (see above), West explains that the scaling laws at work are nothing less than “the generic universal mathematical and physical properties of the multiple networks that make an organism viable and allow it to develop and grow.”
“I think it’s one of the more remarkable properties of life, actually,” West added.
Studying The Atoms Of Perception, Memory, Behavior and Consciousness — Dr. Christof Koch, Ph.D. — Chief Scientist, MindScope Program, Allen Institute.
Dr. Christof Koch, Ph.D. (https://alleninstitute.org/what-we-do/brain-science/about/team/staff-profiles/christof-koch/) is Chief Scientist of the MindScope Program at the Allen Institute for Brain Science, originally funded by a donation of more than $500 million from Microsoft founder and philanthropist Paul G. Allen.
With his B.S. and M.S. in physics from the University of Tübingen in Germany and his Ph.D. from the Max-Planck Institute for Biological Cybernetics, Dr. Koch spent four years as a postdoctoral fellow in the Artificial Intelligence Laboratory and the Brain and Cognitive Sciences Department at MIT, and from 1987 until 2,013 was a professor at Caltech, from his initial appointment as Assistant Professor, Division of Biology and Division of Engineering and Applied Sciences, to his final position as Lois and Victor Troendle Professor of Cognitive & Behavioral Biology.
Dr. Koch joined the Allen Institute for Brain Science as Chief Scientific Officer in 2011 and became it’s President in 2015.
Dr. Koch’s passion are neurons, or what he refers to as the atoms of perception, memory, behavior and consciousness, including their diverse shapes, electrical behaviors, and their computational function within the mammalian brain, in particular in neocortex, and he leads the Allen Institute for Brain Science effort to identify all the different types of neurons in the brains of mice and humans – known as their cell census effort.
Dr. Koch’s writings and interests integrate theoretical, computational and experimental neuroscience with philosophy and contemporary trends, in particular artificial intelligence, and he has authored more than 300 scientific papers and multiple books including, The Feeling of Life Itself – Why Consciousness is Everywhere But Can’t be Computed, Consciousness: Confessions of a Romantic Reductionist, The Quest for Consciousness: A Neurobiological Approach, Biophysics of Computation: Information Processing in Single Neurons, and Methods in Neuronal Modeling: From Ions to Networks. He has also served as editor for several books on neural modeling and information processing.
EVP, patient advocacy & engagement, national patient advocate foundation.
Gwen Darien is Executive Vice President for Patient Advocacy and Engagement, at the National Patient Advocate Foundation (https://www.npaf.org/), an organization with a mission of bringing patient voices to health system delivery reform, developing and driving initiatives promoting equitable access to affordable quality health care, and prioritizing the patient voice in health system delivery reform to achieve person-centered care. She is also Executive Vice President at their sister organization, Patient Advocate Foundation (https://www.patientadvocate.org/), a national non-profit organization which provides case management services and financial aid to Americans with chronic, life threatening and debilitating illnesses.
Gwen is a longtime patient advocate who has played leadership roles in some of the country’s preeminent nonprofit organizations.
As a three-time cancer survivor herself, Gwen came into cancer advocacy expressly to change the experiences and outcomes for the patients who came after her and to change the public dialogue about cancer and other life-threatening illnesses.
In 2,005 Gwen started the first stand-alone advocacy entity in a professional cancer research organization, at the American Association for Cancer Research, launching CR magazine – a magazine for people with cancer and those who care for them. Later, she served as the executive director of the Samuel Waxman Cancer Research Foundation; director of The Pathways Project; and executive vice president of programs and services at the Cancer Support Community, where in each role, Gwen championed placing patients at the center of health system change, whether it was for research, public policy or direct services.
While serving as the chair or on the board of a wide range of program committees and workshop faculties, including the Community Engagement in Genomics Working Group of the National Human Genome Research Institute; a member of the US Pharmacopeia Board of Trustees; and as the past chair of PCORI’s Patient Engagement Advisory Panel, Gwen also continues to write about her experiences. Her most recent piece, Transformation: My Experience as a Patient and an Advocate in Three Chapters appeared in the National Academy of Medicine Perspectives (https://nam.edu/transformation-my-experience-as-a-patient-and-an-advocate-in-three-chapters/).
It came as Germany recorded more than 37,000 daily Covid cases on Friday, a record high for the second day running. Austria’s daily new coronavirus infections surged towards a record set a year ago, making a lockdown for the unvaccinated ever more likely. The most dramatic rises in fatalities have been in the past week in Russia, where more than 8,100 deaths were recorded, and Ukraine, with 3,800 deaths. Both countries have very low rates of vaccination and Ukraine announced a record 28,000 new cases in the past 24 hours. (5 Nov 2021)
Few years ago, at the mention of space mission rivalry, the US and USSR comes to mind. However, things changed in 2003 when China launched the first human crewed mission space flight. We’ve always known the US and China to be rivals on so many economic and political grounds, but now, they’ve taken it one up to space.
What’s the whole point of the space mission rivalry? And most importantly, if the rivalry continues, how exactly will it affect both countries and the world at large? Well, we will find out in just a second.
While the United States’ status in the current world order requires no explanation, the People’s Republic of China’s rise to similar power warrants some examination. Following the death of Mao Zedong in 1976 whose ideologically restricted Stalinist rule caused much devastation and economic malaise in Chinese society, a new ruling class sought to change things.