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The international authorities overseeing the creation of a unified standard for 5G mobile technologies are expected to release the initial specifications next year and the final phase in 2019, paving the way for the commercial deployment of 5G services by mobile network operators from 2020.


China is one step closer to achieving the reality of seamless, super high speed communications that will enable driverless cars, virtual reality education and nationwide health care services after a partnership comprising China Mobile, Qualcomm and ZTE accelerated efforts to finalise technical standards for the next generation of smartphones.

With the world’s largest population and most number of internet users, China is making a huge bet that the wide roll-out of 5G mobile infrastructure by the country’s three main telecommunications network operators would support the country’s rapid digital transformation – enabling a raft of advanced applications and services that were the stuff of science fiction just decades ago.

Shenzhen-based ZTE Corp and larger rival Huawei Technologies, two of the world’s biggest suppliers of telecommunications equipment used by mobile network operators, are currently leading the development and commercialisation of 5G-related technologies on the mainland.

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Millimeter waves, massive MIMO, full duplex, beamforming, and small cells are just a few of the technologies that could enable ultrafast 5G networks.

Today’s mobile users want faster data speeds and more reliable service. The next generation of wireless networks—5G—promises to deliver that, and much more. With 5G, users should be able to download a high-definition film in under a second (a task that could take 10 minutes on 4G LTE). And wireless engineers say these networks will boost the development of other new technologies, too, such as autonomous vehicles, virtual reality, and the Internet of Things.

If all goes well, telecommunications companies hope to debut the first commercial 5G networks in the early 2020s. Right now, though, 5G is still in the planning stages, and companies and industry groups are working together to figure out exactly what it will be. But they all agree on one matter: As the number of mobile users and their demand for data rises, 5G must handle far more traffic at much higher speeds than the base stations that make up today’s cellular networks.

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This sort of thing is rapidly going mainstream, and de Grey, if still a fringe thinker, seems increasingly less so. At the very least, medical science has progressed to the point where “negligible senescence” — eternal youth, more or less — is something it might be a good idea to start talking about before it is suddenly upon us without our having thought through the implications. As with most of the other miracle technologies that have turned our lives inside out over the past 100 years — rampant automation, nuclear power, virtual reality, artificial intelligence and so on — this one, as Shukan Gendai points out, has its dark side.


Is death inevitable? True, everyone born before Aug. 4, 1900, has proved mortal (the world’s oldest-known living person, a Japanese woman named Nabi Tajima, was born on that date). But the past is only an imperfect guide to the future, as the effervescent present is ceaselessly teaching us.

Must we die? We ourselves probably must. But our children, our grandchildren — or if not them, theirs — may, conceivably, be the beneficiaries of the greatest revolution ever: the conquest of death.

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Future U.S. military tanks may look and perform nothing like they do today.

In fact, they may not even have windows and instead seal military personnel inside a closed cockpit to better protect them against threats.

But how could they see the battlefield around them without windows? To see outside, Soldiers could use a new technology made by Honeywell that lets them “see” with virtual reality and augmented reality.

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Neat!


Grabity: a wearable haptic interface for simulating weight and grasping in VR (credit: UIST 2017)

Drawing in air, touchless control of virtual objects, and a modular mobile phone with snap-in sections (for lending to friends, family members, or even strangers) are among the innovative user-interface concepts to be introduced at the 30th ACM User Interface Software and Technology Symposium (UIST 2017) on October 22–25 in Quebec City, Canada.

Here are three concepts to be presented, developed by researchers at Dartmouth College’s human computer interface lab.

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Microsoft is launching its own answer to virtual reality today, taking on HTC and Oculus in the process. Windows Mixed Reality will be available in the Windows 10 Fall Creators Update, and headsets are now available to buy. Here’s everything you need to know about Windows Mixed Reality.

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The four drivers received specialist training, including a new virtual reality mode…


Lincolnshire police officers have been receiving extra lessons in high-speed car chases — by playing a video game.

PlayStation has partnered up with Lincolnshire Police in order to provide extra tuition to specialist drivers using Gran Turismo Sport.

The project — which aims to boost skill and safety — has seen officers clock an initial lap time at Silverstone race course in Towcester.

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Looking back at vintage conceptions of the future can be interesting. Most depictions of the 2000s that were rendered in the 1800s or early 1900s come off as whimsical, because they’re so off-target. Illustrators in the past were often focused on transportation, military tactics, and domestic life, and they predicted everything from whale buses to Fallout -esque fashion. Some illustrated predictions, however, are eerily accurate.

In 1963, science fiction author Hugo Gernsback posed for Life Magazine wearing a fake mock-up of a tool featured in one of his stories. He called the contraption “TV glasses”. Considering them now, they look a lot like an oculus rift. Hugo told Life that users would one day watch television on screens so close to their eyes that they felt immersed in the action, effectively predicting the media’s recent preoccupation with virtual reality.

No one’s sure if Hugo also predicted immersive “action” of the pornographic kind, but that’s what technology’s up to now.

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