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Today’s virtual reality systems can create immersive visual experiences, but seldom do they enable users to feel anything—particularly walls, appliances and furniture. A new device developed at Carnegie Mellon University, however, uses multiple strings attached to the hand and fingers to simulate the feel of obstacles and heavy objects.

By locking the strings when the user’s hand is near a virtual wall, for instance, the device simulates the sense of touching the wall. Similarly, the string mechanism enables people to feel the contours of a virtual sculpture, sense resistance when they push on a piece of furniture or even give a high five to a virtual character.

Cathy Fang, who will graduate from CMU next month with a joint degree in mechanical engineering and , said the shoulder-mounted device takes advantage of spring-loaded strings to reduce weight, consume less battery power and keep costs low.

#Technology in #medicine: What will the #future #healthcare be like? https://www.neurozo-innovation.com/post/future-health Technologies have made many great impacts on our medical system in recent years. The article will first give a thorough summarization of them, and then the expectations and potential problems regarding future healthcare will be discussed. #AI #5G #VR #AR #MR #3DPrinting #BrainComputerInterface #telemedicine #nanotechnology #drones #SelfDriving #blockchain #robotics #innovation #trend


Technology has many beneficial effects on modern people’s lives, and one of them is to prolong our lifespan through advancing the medical field. In the past few years, new techniques such as artificial intelligence, robots, wearable tech, and so on have been used to improve the quality of our healthcare system, and some even newer innovations such as flying vehicles and brain computer interface are also considered valuable to the field. In this article, we will first give a thorough discussion about how these new technologies will shape our future healthcare, and then some upcoming problems that we may soon face will be addressed.

As we enter our third decade in the 21st century, it seems appropriate to reflect on the ways technology developed and note the breakthroughs that were achieved in the last 10 years.

The 2010s saw IBM’s Watson win a game of Jeopardy, ushering in mainstream awareness of machine learning, along with DeepMind’s AlphaGO becoming the world’s Go champion. It was the decade that industrial tools like drones, 3D printers, genetic sequencing, and virtual reality (VR) all became consumer products. And it was a decade in which some alarming trends related to surveillance, targeted misinformation, and deepfakes came online.

For better or worse, the past decade was a breathtaking era in human history in which the idea of exponential growth in information technologies powered by computation became a mainstream concept.

This is when #ai will replace humans at creative tasks. 🧠 Credit: @worldeconomicforum… Looking for a job in AI & Machine Learning. Follow us for more updates or visit: https://aijobs.com/

#aijobs #artificialintelligence #datascience #IoT #AIoT #robot #robots #deeplearning #robotics #tecnologia #cybersecurity #aiskills #artificialintelligenceai #machinelearning #machinelearningalgorithms #futuretechnology #ML #computerengineer #codinglife #coding #programmerlife #VR #technologies #techie

Space Related games to play with your kids to combat isolation.

So we are on month 3 of COVID19 here in Asia. We have had some time to figure out how to keep ourselves from going stir crazy. Playing some boardgames with the kids is a better alternative to youtube or xbox all day long.

I know that being stuck in side can be challenging. Going outside with your kids may not be a possibility if you live in a high density population area. So what do you do with your kids when they are stuck at home, getting stressed out or spending too much time online? Answer: Spend time with them.

Scholastic, the company that is known for educational fun books for kids, said that there many benefits for playing games as a family. If you bring out board games, the kid turn off the screen. You can have special time with your kids and allowing you to teach them about teamwork, patience, and how to win and lose gracefully. Board games can help benefit kids’ brains and language development.

  • Board games offer math skills like probability… but don’t tell them that.
  • They boost their language skills as they read cards and ask what words mean.
  • They sharpen your child’s focus by getting them interested in reading rules, looking at the play board and figuring out how to win.
  • They teach the value of teamwork. All for yourself doesn’t work very often in games. Kids learn that if they play dirty, other people adjust their strategy, and usually form alliances to counter a cutthroat player.
  • Strategy games are useful developing thinking skills. Working through problems, adjusting strategy to account for twists and turns is helpful.
  • Take your mind off things and easy anxiety. Looking at the news full time isn’t healthy. Especially kids don’t need to be exposed to all of the serious problems outside. Let them focus at home with you.
  • Show kids how to be a good loser (and winner). Winning is great. Playing in a way that everyone has fun is better. Kids will learn that is okay to fail in a game, because they can always play again and do better next time.
  • Unplug. Unplug. Unplug. To much screen time isn’t good for anyone. Let the eyes have a rest and let your and your kids brain unwind.
  • Set an example. Put down the phone and have a conversation with your kids. They will talk with you so much more when playing a game.

Here are a few games that we played during our first 3 months of being at home.

Designer Babies

Xenobots, which were first brought to life back in January, can’t reproduce. Instead, computer scientists program them in a virtual environment and then 3D print their creations out of embryonic cells.

“We are witnessing almost the birth of a new discipline of synthetic organisms,” Columbia University roboticist Hod Lipson, who was not part of the research team, told the NYT. “I don’t know if that’s robotics, or zoology or something else.”

Given the rapid development of virtual reality technology, we may very well be moving toward a time when we’re able to manage the brain’s memories.


Could we develop a similar capability? That may depend heavily upon a handful of ambitious attempts at brain-computer interfacing. But science is moving in baby steps with other tactics in both laboratory animals and humans.

Thus far, there have been some notable achievements in rodent experiments, that haven’t done so well with humans. We don’t have a beam that can go into your mind and give you 60 years worth of new experiences. Nevertheless, the emerging picture is that the physical basis of memory is understandable to the point that we should be able to intervene — both in producing and eliminating specific memories.

At MIT’s Center for Neural Circuit Genetics, for example, scientists have modified memories in mice using an optogenetic interface. This technology involves genetic modification of tissues, in this case within the brain, to express proteins that respond to light. Triggered by implants that deliver laser beams, brain cells can be triggered to be more or less active. In research that has been published in the prestigious journal Nature, the MIT team used the approach in specific brain circuits important to memory consolidation. The researchers were able to enhance the development of negative memories — for instance a shock given to an animal’s leg — and also to convert those negative memories into positive memories. The latter was achieved by letting male mice enjoy some time with females, while nerve cells that usually deliver the negative impulses associated with the former shock were stimulated through the optogenetic interface.

Think we’re far off from The Matrix? Gabe Newell says you should think again.

In a rare interview with IGN ahead of next week’s release of Half-Life: Alyx, Newell reasoned that more advanced forms of VR might not be too far out. “We’re way closer to The Matrix than people realize,” he stated. “It’s not going to be ‘The Matrix’, The Matrix is a movie and it misses all the interesting technical subtleties and just how weird the post-brain-computer interface world is going to be. But it’s going to have a huge impact on the kinds of experiences that we can create for people.”