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We’re really excited to be working with the Toronto International Film Festival on a three-day event called POP showcasing some of the most inventive VR creations… and it’s coming up very soon — Friday, July 15th through Sunday, July 17th at the TIFF Bell Lightbox in Toronto. Tickets are on sale now, and we’d love to see you there.

Let’s talk about what you’ll see when you’re there. The theme of this POP event is empathy and real-world storytelling — how VR can really impact your view of (and connections to) the world. We have more than a dozen pieces that you can try.

Then on Saturday, Adi Robertson and I will be moderating panels where the creators — including the co-founders of Felix and Paul… Felix Lajeunesse and Paul Raphaël — talk about how they use VR to elicit emotion.

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Enjoy this VFX Sci-Fi Short Film… 2046. A new energy source, created to solve the world’s energy crisis, is believed to have deadly side effects. When The Signal’s inventor chooses to help a girl warn the public, he gains an unlikely ally to save the world from his own creation. Starring Michael Ealy and Grace Phipps, Written and Directed by Marcus Stokes!

On the web — http://www.thesignalmovie.com

This live action short film was shot in downtown Los Angeles over a weekend. The post production and visual effects took considerably longer and were done by the writer/director Marcus Stokes and a few additional VFX artists.

Starring: michael ealy, grace phipps, doc duhame, casey adams, zack duhame, brian buccellato, ciera payton, and gonzalo escudero.

Writer/director/vfx supervisor: marcus stokes executive producer: tim story producer: chris harding cinematographer: larry blanford editor: melissa lawson sound editor: stephen hunter flick music producer: bear mccreary composer: michael beach, jonathan ortega stunt coordinator: casey adams

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Since then, I’ve been entrenched in the video game industry and fascinated with the rapid evolution of the technology surrounding it.

I’m addicted to producing professional web content which aims to simultaneously educate and entertain. My column at Forbes is the culmination of these experiences, and I’ll bring my unique voice, background and skillset to deliver memorable content.

I’ve also contributed gaming and technology features to outlets like PCWorld and HotHardware.

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I just last week saw the movie Neon Demon. The movie explores pathology of prettiness, and to what degree people demand to consume prettiness. This is a particularly futurist topic, as society might change a lot with regards to commidifying as well as synthesizing completely new forms of beauty. This arouses deep seated fears. We fear those who manipulate desire (love, lust, loneliness, among others) for their own benefit. But many in the field claim “it is just another job”. Is relationship now part of the “gig economy” or should our politicians interfere? Will a basic income increase these forms of prostitution or decrease them?

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So-called “zero-point energy” is a term familiar to some cinema lovers or series fans; in the fictional world of animated films such as “The Incredibles” or the TV series “Stargate Atlantis”, it denotes a powerful and virtually inexhaustible energy source.

Whether it could ever be used as such is arguable. Scientists at Jülich have now found out that it plays an important role in the stability of nanomagnets. These are of great technical interest for the magnetic storage of data, but so far have never been sufficiently stable. Researchers are now pointing the way to making it possible to produce nanomagnets with low zero-point energy and thus a higher degree of stability (Nano Letters, “Zero-Point Spin-Fluctuations of Single Adatoms”).

Artistic depiction of the magnetic fluctuations (blue arrows) of a single atom (red ball) lying on a surface (gray balls)

Artistic depiction of the magnetic fluctuations (blue arrows) of a single atom (red ball) lying on a surface (gray balls).

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Human civilization has always been a virtual reality. At the onset of culture, which was propagated through the proto-media of cave painting, the talking drum, music, fetish art making, oral tradition and the like, Homo sapiens began a march into cultural virtual realities, a march that would span the entirety of the human enterprise. We don’t often think of cultures as virtual realities, but there is no more apt descriptor for our widely diverse sociological organizations and interpretations than the metaphor of the “virtual reality.” Indeed, the virtual reality metaphor encompasses the complete human project.

Figure 2

Virtual Reality researchers, Jim Blascovich and Jeremy Bailenson, write in their book Infinite Reality; “[Cave art] is likely the first animation technology”, where it provided an early means of what they refer to as “virtual travel”. You are in the cave, but the media in that cave, the dynamic-drawn, fire-illuminated art, represents the plains and animals outside—a completely different environment, one facing entirely the opposite direction, beyond the mouth of the cave. When surrounded by cave art, alive with movement from flickering torches, you are at once inside the cave itself whilst the media experience surrounding you encourages you to indulge in fantasy, and to mentally simulate an entirely different environment. Blascovich and Bailenson suggest that in terms of the evolution of media technology, this was the very first immersive VR. Both the room and helmet-sized VRs used in the present day are but a sophistication of this original form of media VR tech.

Read entire essay here

20th Century Fox has released the first full Morgan trailer online. The debut film from Luke Scott (commercial director and son of Ridley Scott) stars Kate Mara as a corporate troubleshooter sent to evaluate a terrifying incident at a remote, top-secret lab where she discovers the scientists have created a new form of evil inhabiting a human form.

This modern-day spin on Frankenstein looks promising, especially when you’ve got The Witch star Anya Taylor-Joy in the title role. If anything is detracting from the film, it’s the Labor Day weekend release date, which is usually a sign of dumping the film. That being said, it’s possible that Fox doesn’t know what they have or that it’s just too niche to be widely appreciated in the heart of the summer or the fall seasons. Either way, I’m definitely keeping this flick on my radar due to its intriguing premise and terrific cast. At the very least, this should be an interesting showcase for Taylor-Joy, who was just outstanding in The Witch, and I’m eager to see what she does next.

Check out the Morgan trailer below. The film also stars Rose Leslie, Boyd Holbrook, Michelle Yeoh, Jennifer Jason Leigh, and Paul Giamatti.

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Fascinating short film.


Check out this well done Sci-fi/Political thriller called “Lunar” set in Los Angeles City, 2057, as an outlaw is captured and sentenced to a lifetime of imprisonment on the LUNAR penitentiaries! To reunite with his family, he must become the first convict to escape the corrupt system and return to Earth.

Written & Directed by Tyson Wade Johnston.
Director of Photography: Will Mayer
Composer: Zach Lemmon
Sound Design: Brandon Jones
VFX: Rolf Mohr, Dean Fowler
Produced by: Tyson Wade Johnston
Executive Produced by: Christopher Hicks, Kim Johnston
Managed by: Scott Glassgold, I AM Entertainment

© tysonwadejohnston.co

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* * * Winner the VFX Japan Award 2013.
* * * Winner of the Special Jury Prize, Asian Film Festival Dallas.

Love Like Aliens 3D animated short produced in Tokyo, Japan.

Created by entertainment industry veteran and filmmaker Rashad Haughton, six and half minute animated short brings to life the iconic works of legendary artist and gynoid creator Sorayama Hajime in a way never before seen in film.

In a future not too far from now, humanity has advanced to a point where the line between Homo Sapiens and Androids have blurred completely. This has occurred so that the species could survive. Technology has allowed humans to travel into deep space to colonize other planets and galaxies deep in the universe because Earth has become uninhabitable. One of the many unfortunate results of this robotic Darwinism is that human behavior and consciousness has also changed over the years. Much of what makes one human — love, family, intimacy etc., have all become things of the past. Almost legend…

See more: http://wonderstanding.tv/

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