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The NBA, the first major sports league to really embrace virtual reality, is getting even more serious about the technology for the upcoming 2016–2017 season. Today NBA Digital and its partner NextVR announced that they’ll broadcast at least one game every week during the season in VR, complete with dedicated announcers, multiple camera angles, and VR-optimized graphics.

Fans will need to have a full-season NBA League Pass subscription — either purchased directly or through a cable provider — to watch games in virtual reality. VR games can be viewed using Samsung’s Gear VR and the NextVR app. The NBA says that other VR headsets will be supported later in the season. During game breaks, fans will be able to see in-venue entertainment and behind-the-scenes arena footage.

“This programming marks the first regular schedule of live games delivered in VR by a professional sports league,” the NBA said in today’s press release. And yeah, that’s a fairly big deal. We’re beginning to see regular, consistent VR content (like professional basketball) that millions of people actually care about. And the NBA deserves credit for being bold in helping to form that path.

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https://www.youtube.com/watch?v=vHhJ1cpQWWw&feature=share

I hope the fickle gods of entertainment see fit to make this a regular show or movie…


Hollywood futuristic sci-fi | sci-fi short film.

RL7 is an eight-foot tall combat robot that goes on the run after malfunctioning with vivid memories of once being human. As its creators and the military close in, RL7 battles its way to uncovering the shocking truth behind its mysterious visions and past.

Directed by Aaron Sims
starring Robert Joy (Land of the Dead, CSI: NY) and David Anders (Heros, 24).

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This new species will coexist peacefully with humans, one Turing Award winner says…


Robots’ potential to take over the world is a commonly expressed fear in the world of AI, but at least one Turing Award winner doesn’t see it happening that way. Rather than replacing mankind, technology will create a new kind of human that will coexist with its predecessors while taking advantage of new tech-enabled tools.

So argued Raj Reddy, former founding director of Carnegie Mellon University’s Robotics Institute and 1994 winner of the Turing Award, at the Heidelberg Laureate Forum in Germany last week.

“I could not have predicted much of what has happened in AI,” Reddy told an audience of journalists at a press conference. “Four or five things happened in AI in the last decade that I didn’t think would happen in my lifetime,” including achievements in language translation and AI’s triumph at the game of Go.

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Seems like we’ve been waiting forever for the big showdown between Team USA and Japan. We’re seemingly no closer at the moment, but at least the team at MegaBots can offer a bit of good old-fashioned destruction to tide us over before the massive machines go toe-to-toe.

In the premier of its new web series (the trailer for which was shown off at Disrupt the other week), the team behind the fighting robot startup league go to town on their own robot, the $200,000 Mk. II.

In order to stress test the six-ton bot’s protective casing, the team shoots it with its own gun and gives it several whacks with a wrecking ball. At the risk of spoiling the seven-and-a-half minute long video, it turns out it’s really tough to knock over a 15-foot-tall fighting robot.

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This video realized by the AI Lab of SoftBank Robotics shows how Pepper robot learns to play the ball-in-a-cup game (“bilboquet” in French). The movement is first demonstrated to the robot by guiding its arm.

From there, Pepper has to improve its performance through trial-and-error learning. Even though the initial demonstration does not land the ball in the cup, Pepper can still learn to play the game successfully.

The movement is represented as a so-called dynamic movement primitive and optimized using an evolutionary algorithm. Our implementation uses the freely available software library dmpbbo: https://github.com/stulp/dmpbbo.

After 100 trials, Pepper has successfully optimized its behavior and is able to repeatedly land the ball in the cup.

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The paradox of Schrödinger’s cat—in which a quantum cat is both alive and dead at the same time until we check to see which state it’s in—is arguably the most famous example of the bizarre counter-intuitive nature of the quantum world. Now, Stanford physicists have exploited this feature weirdness to make highly detailed movies of the inner machinery of simple iodine molecules.

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