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Personally, I cannot wait to visit historical sites where they are leveraging AR to bring history to life. Visiting Versailles or the Winter Palace in Russia and seeing historical figures acting out as they did then would be pretty amazing.


DALLAS, TX — (Marketwired) — 03/07/16 — Parks Associates today announced Glenn Hower, Research Analyst, will address the evolving virtual reality market at the Cablefax Multiscreen Summit this week in New York City.

“Virtual reality is still in its earliest days, though there are clear signs that VR is about to move from concept to market reality,” Hower said. “The big change for 2016 is the emergence of multiple players making VR headsets. The Oculus Rift is currently the most recognized brand, but HTC, Samsung, and Sony have all expanded the market with their own models, which could help move this market beyond gaming and into new use cases such as virtual field trips, training, and recreation of historical events.”

Hower will participate in the session “Virtual Reality Show: How VR-Enabled Content Will Change the Content Game” on Tuesday, March 8, at 1:25 p.m. at the Yale Club in New York City. The session examines how VR content and technology could disrupt the video content and distribution industry. Other panelists include Craig Barry, EVP, Production & Chief Content Officer, Turner Sports; Debra Sharon Davis, President & CEO, Davis Communications Group, Inc.; and Dekker Dreyer, CCO, Clever Fox.

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Many opportunities in the VR/ AR space for enterprise Apps, Platforms, and services. Over the years we all have seen many opportunities missed where companies did not do the proper value map assessment and apply their finding to their own prod roadmaps. I personally have created my own value map of VR & AR opportunities across various industries and their biz caps.; and hope that others have done the same around this technology.


But augmented reality might be the best stepping stone, Hardware, Gadgets, Developer, Internet of Things, Wearables, Google, HTC, Fujitsu, Epson.

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Meta 2 (credit: Meta)

Last month, Meta CEO Meron Gribetz wowed TED with a sneak peak at the company’s new Meta 2 augmented-reality product. Today, Meta announced that the Meta 2 Development Kit is now available for pre-orders.

Meta 2′s Iron-Man-like immersive functionality appears similar to Hololens and Magic Leap, but with a wider 90-degree field of view, 2560 x 1440 high-DPI display, and natural hand-controlled operation.
Meta | Meta 2 Development Kit — Launch Video

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I see VR & AR changing how the entire back office and front office interact with their applications, network, and platforms. In HR for example, VR will enable HR a new way to view candidates & the candidate’s video resume, with AR glasses/ contact lenses capabilities no longer does a person have to locate their tablet or laptop to entire changes/ideas/ etc. because with VR they can efficiently capture information on the spot, the list goes on. The bottom line is with VR/ AR, companies are more efficient in its operations.


Karyne Levy/Business Insider Meta CEO Meron Gribetz There’s … Continued The post An engineer replaced his 4 monitors with Meta glasses — and it might be the future of work appeared first on Business Insider.

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K-Glass, smart glasses reinforced with augmented reality (AR) that were first developed by the Korea Advanced Institute of Science and Technology (KAIST) in 2014, with the second version released in 2015, is back with an even stronger model. The latest version, which KAIST researchers are calling K-Glass 3, allows users to text a message or type in key words for Internet surfing by offering a virtual keyboard for text and even one for a piano.

Currently, most wearable head-mounted displays (HMDs) suffer from a lack of rich user interfaces, short battery lives, and heavy weight. Some HMDs, such as Google Glass, use a touch panel and voice commands as an interface, but they are considered merely an extension of smartphones and are not optimized for wearable smart glasses. Recently, gaze recognition was proposed for HMDs including K-Glass 2, but gaze is insufficient to realize a natural user interface (UI) and experience (UX), such as user’s gesture recognition, due to its limited interactivity and lengthy gaze-calibration time, which can be up to several minutes.

As a solution, Professor Hoi-Jun Yoo and his team from the Electrical Engineering Department recently developed K-Glass 3 with a low-power natural UI and UX processor to enable convenient typing and screen pointing on HMDs with just bare hands. This processor is composed of a pre-processing core to implement stereo vision, seven deep-learning cores to accelerate real-time scene recognition within 33 milliseconds, and one rendering engine for the display.

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Like where VR is heading in the near future.


Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once.

This post (the third of seven) is a look at virtual and augmented reality. Future posts will look at other tech areas. And be sure to read the first two posts if you haven’t already:

When the World Is Wired: The Magic of the Internet of Everything.

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MindMaze has received $100 million to further medical research and launch a VR gaming system.

For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.

Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar. Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.

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In December, a shuttle resupply mission successfully reached the International Space Station. Among the cargo were two Microsoft HoloLens devices for use as a part of NASA’s Sidekick project. The goal of Sidekick is to enable station crews with assistance when and where they need it. According to NASA, this new capability could reduce crew training requirements and increase the efficiency at which astronauts can work in space.

We were thrilled to see some early pictures today of astronaut Scott Kelly with HoloLens at the International Space Station!

Scott Kelly using Microsoft HoloLens at the international space station.

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I will admit; AR is more practical than VR in areas of SCM, etc. However, it is interesting to see how both play and evolve in the enterprise/ corporate models and connected customer experience areas of business. Also, overtime some of the small AR shops could be buying opportunities for mid-tier enterprise software companies.


Here’s where small tech companies can challenge the big guys in the world of virtual and augmented reality.

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