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The “Watchsense” prototype uses a small depth camera attached to the arm, mimicking a depth camera on a smartwatch. It could make it easy to type, or in a music program, volume could be increased by simply raising a finger. (credit: Srinath Sridhar et al.)

If you wear a smartwatch, you know how limiting it is to type it on or otherwise operate it. Now European researchers have developed an input method that uses a depth camera (similar to the Kinect game controller) to track fingertip touch and location on the back of the hand or in mid-air, allowing for precision control.

The researchers have created a prototype called “WatchSense,” worn on the user’s arm. It captures the movements of the thumb and index finger on the back of the hand or in the space above it. It would also work with smartphones, smart TVs, and virtual-reality or augmented reality devices, explains Srinath Sridhar, a researcher in the Graphics, Vision and Video group at the Max Planck Institute for Informatics.

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https://youtube.com/watch?v=kPJ0dKCGBg8

Security analysts could soon become the first employees asked to show up to work inside virtual reality.

Thanks to a new virtual reality tool built by the Colorado-based startup ProtectWise, cybersecurity professionals may soon be patrolling computer networks — like real world beat cops — inside a three-dimensional video game world.

Scott Chasin, CEO and co-founder of ProtectWise, sees a future in which companies might even have war-rooms of Oculus Rift-wearing security analysts who patrol their networks in VR. “I see an opportunity in the not-too-distant future in which a large organization who has a lot of IT infrastructure might have rooms full of security analysts with augmented reality and VR headsets on,” he told me.

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Ridley Scott Associates (RSA), the film production company of famed director Ridley Scott, is launching RSA VR, a new division dedicated to the production of high-end immersive films using VR, AR, and mixed reality. Scott and co. is known for work on acclaimed films such as Alien (1979), Blade Runner (1982), Gladiator (2000), Black Hawk Down (2001), and more throughout his career as a director now going on 40 years.

RSA today announced the launch of RSA VR, a formalization and expansion of RSA’s recent work in VR space which has included the production of The Martian VR Experience (2016) and a forthcoming Alien: Covenant experience.

In a prepared release, the studio calls RSA VR, “a new division dedicated exclusively to the creative development and production of VR, AR and mixed media.”

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In case you missed it, Facebook’s annual developer conference started today. At the event, CEO Mark Zuckerberg revealed key details about where the company is going next, specifically focusing on what Facebook is working on in relation to bots, virtual reality, augmented reality, and new communication methods (such as advances they are working on in Messenger).

Oh, and he also said that key details are going to be revealed tomorrow about Facebook’s “direct brain interface.”

The work comes from Facebook’s mysterious “Building 8 (B8),” which has apparently been working on brain-computer technologies for some time. In their recent call for an engineer, B8 states that they are seeking “an experienced Brain-Computer Interface (BCI) Engineer who will be responsible for working on a 2-year B8 project focused on developing advanced BCI technologies.”

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“The 192,000-square-foot facility will house UNMCs Interprofessional Experiential Center for Enduring Learning, or iEXCEL program, which aims to help physicians and other healthcare professionals do clinical training exercises and develop surgical skills via advanced simulation technologies, virtual immersive reality, augmented reality and holographic technologies, officials say.

The center’s advancements will include the creation of 3D/virtual and augmented reality content for clinical and surgical training modules; leading-edge technology such as the iEXCEL Helix – an extended 280-degree curved screen creating a 2-D/3D immersive environment; laser-based “3D iSpace,” a five-sided virtual immersive reality environment, and a 130-seat holographic auditorium.

The goal is to move beyond traditional lecture-based models to embrace more hands-on experiential learning, which can improve retainment of skills competencies proficiencies. Thus, the traditional mentor-based “see one, do one, teach one” training model for physicians will now be complemented by human patient simulators, surgical simulation, interactive visualization tools such as head-mounted displays, interactive “learning walls” and 3D virtual immersive reality environments.”


The University of Nebraska Medical Center has broken ground on a new $119 million facility meant to help physicians and nurses train for next-generation care delivery using emerging virtual and augmented reality technology.

The Omaha-based Davis Global Center will deploy various simulation platforms to help optimize medical training for clinicians, with an eye toward ultimately improving quality and safety, officials said.

“Learners do best by having experience, whether it’s learning how to play a sport, a musical instrument or, in my case, do cardiac surgery,” UNMC Chancellor Jeffrey Gold, MD, said in a statement. “The more experience, the more practice, the more hands-on opportunities we get, the better off we are to deliver high quality, safe, effective and patient-centered care. This center will achieve all of those goals and continue to bring Nebraska to the epicenter of the learning world.”

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