“‘We are unsure if gamers and general consumers alike are willing to spend long periods of time alone, in a confined space, with a headset, and completely shut off from surrounding environment,’ [Oppenheimer analysts] wrote of the limiting characteristics. This brings us to the social issue: virtual reality has so far only been a single person experience.” Read more
Wall Street analysts say virtual reality can’t go mainstream until these issues are fixed — Corey Stern | Business Insider
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