“‘When you’re seeking to preserve a historic house, there may be layers, it may have been lived in by many different people. Mount Vernon had been lived in by George Washington’s descendants, so they made a decision to restore it to George Washington’s time and erase this later history. Do you make the same kind of decision with games?’” Read more
The quest to save today’s gaming history from being lost forever — Kyle Orland | Ars Technica
Posted in entertainment, media & arts, software