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When I was a kid I remember being a member of Ms. Frizzle’s classroom. We went on adventures under the ocean, into the rainforest, out to the stars, and even to the center of the Earth and it was amazing.

Of course I am talking about my time on the Magic School Bus.

A relic of the nineties, the Magic School Bus starred Lily Tomlin as Ms. Frizzle, an eccentric teacher who owned a magic school bus that she used to take her students on fantastical journeys. The show and subsequent video games were a big part of my, and thousands of other children of the nineties’, formative years as it presented educational topics in an engaging way that made you curious to learn more.

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This type of VR is what I have been waiting for; your future TV shows will be through VR.


Hollywood is excited about the potential for virtual reality. But few are as enthusiastic as reality television producers, says the founder of a VR company.

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Meet “Unreal Engine”; VR’s friend in VR game creations.


Epic Games has been teasing “the future of VR development” recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that while the company’s been supporting the likes of the Oculus Rift from the outset, the irony is that, up to this point, the experiences we’ve seen so far have been developed using the same tools as traditional video games. “Now you can go into VR, have the entire Unreal editor functioning and do it live,” he says. “It almost gives you god-like powers to manipulate the world.”

So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. “Your brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,” Sweeney says. “The motions you’d do in the real world, you’d do in the editor and in the way you’d expect to; intuitively.”

Imagine walking around an environment you’re creating in real time, like a carpenter surveying his or her progress while building a house. Looking around, you notice that the pillar you dropped in place earlier is unexpectedly blocking some of the view through a window you just added. Now there isn’t a clear line of sight to the snowcapped mountain on the horizon. Within the VR update for Unreal Engine 4, you can pick the pillar up with your hands and adjust its placement until it’s right.

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I will admit there is some great VR and AI talent in the UK.


U.S. giants such as Apple and Microsoft are flocking to the U.K. to buy artificial intelligence (AI) start-ups as Britain establishes itself as the go-to place for the technology.

Microsoft announced that it had acquired London-based Swiftkey, an AI start-up that makes a predictive keyboard for smartphones, on Wednesday for $250 million, sources close to the deal told CNBC.

“We are looking for interesting tech. It is not new news that London is the most advanced start-up ecosystem in Europe,” a Microsoft insider who wished to remain anonymous because they were not authorised to speak publicly about the deal, told CNBC on Thursday.

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https://www.youtube.com/watch?v=CQtQGoMRXaI

Virtual reality can sometimes appear like it’s a pretty isolating platform. Visually, people experiencing VR certainly aren’t in the most approachable position and right now the tech is new enough that it rarely seems accessible to those who are vaguely curious.

That being said, there are plenty of companies succeeding in strengthening the social potential of VR. One of the coolest companies doing so, AltspaceVR, just became even more accessible today as it launched its mobile experience on Samsung Gear VR.

AltspaceVR_gearvrImageHighFive4

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