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By now, you’ve probably heard a lot about STEM education (science, technology, engineering, and mathematics). Careers in STEM are the next best thing: as a matter of fact, according to the U.S. Bureau of Labor, jobs in STEM will increase by up to 30 percent by 2022, a dramatic increase over the average industry projection of just 11 percent in the past years.

With that being said, it’s time to think more about using virtual reality in education; as education officials are seeing an increase in opportunity that will help bring STEM learning to life for today’s middle, and high school students.

By presenting a complete view of the world by use of virtual reality, teachers can help offer a new opportunity to students that will close some of the pedagogical gaps that have appeared off and on throughout the duration of the 21st-century classroom environment. These gaps generated from the fact that the curriculum and content in our education have not caught up with one another yet. In other words, education has not caught up with technology advancements.

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Virtual reality could be used to diagnose and treat visual vertigo, according to a team of Cardiff University psychologists.

People with the condition suffer from dizziness and nausea and often cite places with repetitive visual patterns, such as supermarkets, as the trigger.

A team of psychologists is working to develop virtual environments to help with diagnosis and rehabilitation.

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Virtual Reality is not a new technology, it’s been around in various forms for decades, but enthusiasts believe it’s now on the cusp of a golden age. Driven by an increase in research money and significant advances in picture resolution and technical functionality, interest in the potential of VR is going well beyond the games and entertainment industry. The pairing of these developments with an exponential growth in certain technology sectors evokes scenarios of the future taken from the pages of sci-fi literature. VR pioneer Cosmo Scharf will paint his vision of our shared future.

More information on http://www.tedxvienna.at

Cosmo Scharf co-founded VRLA, the world’s largest virtual reality expo, the Proto Awards, the first award show for VR, and Visionary VR, a start-up building software for storytelling in VR.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community.

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The outward perception of VR to the less initiated is that the headsets foster a very isolated or anti-social experience.

Unbeknownst to those same people, virtual reality headsets are opening up worlds of potential when it comes to engaging with our fellow humans.

Facebook IQ is the social network’s window into the people that power social media; one that marketers can peek into to get a better idea of what makes people tick. A recent entry on the People Insight portion of the website tackles VR and how it facilitates a social connection.

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It was when we tried virtual reality (VR) for the first time that we realized our method of controlling computers is likely to change. When you realize your VR headset is acting as a pointer in virtual reality, and you begin using your head like a mouse without even thinking about it, you start to grasp that there are much easier ways to control computers. Take foveated rendering (eye tracking) as an example. Soon computers will know exactly where you are looking – blink twice for double click!

Last November 2016, we posted an article, “Brain Implants that Augment the Human Brain Using AI” where we talked about exploring the hippocampus to solve brain disorders associated with memory loss. Much work has been done by Dr. Theodore W. Berger into neurobiological issues related to the hippocampus, primarily around implants to explore signal processing of hippocampal neurons. As it turns out, the hippocampus is the storage for our short-term memory working much like the RAM does in your computer. This is the motivation behind Bryan Johnson’s $100 million investment into his brain augmentation startup Kernel.

A Brain Computer Interface (BCI) or Brain Machine Interface (BMI) has numerous definitions, but the common elements found among all the definitions are as follows:

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A while ago I got an idea: how awesome would it be to use 4D ultrasound to scan my unborn baby and make a VR experience of that. So I talked my girlfriend over even though the idea felt a bit weird and almost scary.

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How to make it happen? I searched for similar cases online, but couldn’t find any. All I could find was some examples of using ultrasound images for a 3D print of your unborn baby. So this was the first time in the world someone was doing this. Luckily I got people at the Aava Medical Centre excited about the idea, and they helped me forward. I also contacted GE, a manufacturer of 4D ultrasound systems, and they advised me how to extract the right kind of files from the ultrasound machine.

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His vision is definitely achievable.


The future of airport transfer—in a pod.

World-renowned global futurist Dr. James Canton envisions hotel experiences that include supersonic travel and DNA-driven spa treatments, so what can we expect in the next decade? Canton, a former Apple Computer executive, author and social scientist, worked in conjunction with Hotels.com, to present the Hotels of the Future Study at a recent conference in San Francisco. In the study he describes hotels with everything from RoboButlers and virtual reality entertainment to hotel restaurants based on gourmet genomics and the emergence of neurotechnology to make sleep more refreshing. Canton, who has advised three White House Administrations and over 100 companies, believes these megatrends will shape the future of the hotel experience and that the RoboButler is the change we will most likely see first. Although, he also notes that plans are already underway for a supersonic hyperloop route from Los Angeles to New York City.

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