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Google is working in secret at a spaceport in New Mexico to build and test solar-powered internet drones in a new initiative codenamed Project SkyBender, according to a report from The Guardian today. The company is reportedly renting 15,000 square feet of hangar space from Virgin Galactic — the commercial spaceflight outfit of business mogul Richard Branson — at the privately owned Spaceport America located near a town called Truth or Consequences. The lynchpin of Project SkyBender appears to be cutting-edge millimeter wave technology, which can transmit gigabits of data every second at speeds up to 40 times faster than modern 4G LTE.

Millimeter waves are thought to be the future of high-speed data transmission technology, and may form the backbone of 5G mobile networks. Aereo founder Chet Kanojia’s new startup Starry announced earlier this week it would use millimeter wave tech to bring gigabit internet speeds to people’s homes via Wi-Fi. Millimeter waves have much shorter range than current smartphone signals and are easily disrupted by weather conditions like rain, fog, and snow. Using what’s called a phased array, however, Google and others could potentially focus the transmissions over greater distances.

Google is currently testing the technique with a new solar-powered drone called Centaur and other units made by a division known as Google Titan, which the company formed after it acquired drone maker Titan Aerospace in 2014. The company has a deal with the FCC to continue testing until July, according to The Guardian. It’s also paying Virgin Galactic about $1,000 a day to use its hanger, as well as an additional $300,000 to Spaceport America to construct installations with servers, millimeter wave transceivers, and other tech onsite.

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This just in: Aipoly Vision* — a free AI app that runs on your iPhone/iPad** (Android coming) and recognizes objects and colors — is now live on the App store, Aipoly Inc. co-founder Alberto Rizzoli just told me in an email.

Of course, I immediately downloaded the app, launched it on my iPhone 6s+, and tested it. It works spectacularly. Its voice names objects or colors in real time as a walk around and also displays objects’ names. I am blown away. Here’s a sample:

Informal Aipoly Vision object-recognition test (credit: A. Angelica/Aipoly Inc.)

Aside from a few minor glitches (the swivel chair was also named “office” and “padded stool” and a banana was also named “bug” and “handle” — but I taught it the right name using its “pencil” tool), Aipoly Vision was astoundingly accurate. Colors were a problem with small objects because of backgrounds, but works OK for most large objects, walls, and floors, the company says.

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BEIJING, Jan. 28, 2016 /PRNewswire/ — Today, Light Chaser Animation released Sent, its second work in virtual reality and its first VR story short.

Lately, some key figures in the movie industry have questioned the viability of narrative storytelling in the VR medium. Sent is Light Chaser’s first attempt in answering the question.

The 5-minute, 40-second short tells the story of an emoji “Goodbye.” The narrative begins inside the phone of a boy who is having a quarrel with his girlfriend. Behind the chat screen, all kinds of emoji characters are gathered and vie to be chosen and applied to the conversation. When the boy selects “Goodbye,” the emoji embarks upon a magical journey that would turn things in surprising ways for all.

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I do commend Sacramento for trying to put controls in place to reduce human trafficking; will it work?


What if banning smartphone encryption could stem the rising tide of human trafficking, a form of modern-day slavery from which perpetrators force victims to engage in commercial labor services or sex acts against their will?

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When engineers at the University of California, Berkeley, say they are going to make you sweat, it is all in the name of science. Specifically, it is for a flexible sensor system that can measure metabolites and electrolytes in sweat, calibrate the data based upon skin temperature and sync the results in real time to a smartphone.

While health monitors have exploded onto the consumer electronics scene over the past decade, researchers say this device, reported in the Jan. 28 issue of the journal Nature (“Fully integrated wearable sensor arrays for multiplexed in situ perspiration analysis”), is the first fully integrated electronic system that can provide continuous, non-invasive monitoring of multiple biochemicals in sweat.

wristband sweat sensor

The new sensor developed at UC Berkeley can be made into “smart” wristbands or headbands that provide continuous, real-time analysis of the chemicals in sweat.

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A cheaper way for VR wear for consumers; are consumers potentially being ripped off?


The Oculus Rift finally went on sale, but that $600 price tag is a bit too steep for some to justify. Fortunately, VR doesn’t have to be expensive. Take this virtual reality cycling rig that someone created for $40.

It’s the work of Paul Yan, who’s the animation director at Toys for Bob — the studio that developed Skylanders and kicked off the toys-to-life revolution. He previously figured out how to build an “Arduino thing” that could talk to a smartphone via Bluetooth LE and he wanted to put his contraption to good use.

He whipped up a cityscape in Unity, set his mountain bike up on an indoor trainer, and marked the rear tire with a small piece of paper. The Arduino tracks pedaling speed by keeping tabs on how long it takes the paper to make a revolution, and it relays that information back to the phone, which is then clipped into a VR headset. The phone tells the virtual bike to keep pace: pedal faster, and the street scene moves by more quickly. If you’d rather cruise around the neighborhood, pedal more slowly.

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I can now see it; Nov. I go into my local Verizon store; and Pepper the robot greets me and takes my name and helps me get in line for the next service tech or takes me to show me the latest devices.


Pepper, the lovable humanoid robot, is preparing to take a step into entrepreneurship and staff its own smartphone shop in Japan.

Creator company SoftBank said it planned to open the pop-up mobile store employing only Pepper robots by the end of March, according to Engadget.

The four foot-tall robots will be on hand to answer questions, provide directions and guide customers in taking out phone contracts until early April. It’s currently unknown what brands of phone Pepper will be selling.

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Cannot wait for the new AR contacts.


NEW YORK, Jan. 21, 2016 /PRNewswire/ — This new IDTechEx report is focused on how the market for smart glasses and contact lenses is going to evolve in the next decade, based on the exciting research and developments efforts of recent years along with the high visibility some projects and collaborations have enjoyed. The amount of visibility this space is experiencing is exciting developers of a range of allied technologies into fast-tracking/focusing their efforts, as well as creating devices and components designed specifically to serve this emerging industry.

Some of the newest devices that have ignited significant interest in smart eyewear are going above and beyond the conventional definition of a smart object; they are in effect, portable, wearable computers with a host of functionalities, specially designed apps etc. that add new ways for the wearer to interact with the world along with smartphone capabilities, health tracking options and many other features. The features of some of the more advanced devices have been based on and have sparked worldwide innovation efforts aiming to create an ecosystem of components that will enable what is bound to be a revolution in form factor for wearables.

User interface is probably one of the most significant features in this revolution. As interfacing with computers undergoes a constant evolution, allowing for wider adoption as interaction becomes more “natural”, smartglasses are bringing about the next big step in this ever-changing space. From keyboards to touchscreens to cameras & positioning/location/infrared sensors, a new wave of innovation is making interfacing with computers gesture-based, and nowhere else is that more obvious than in eye-worn computing.

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