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A grandma becomes an e-gamer. And she seems to be very good.

I like the way technology is giving the elderly the chance to do more exciting types of sports and recreation.

You are never too old to start a passion!


The word “gamer” can mean a lot of different things to a lot of different people.

You’ve got your bloodthirsty but efficient killing machines. There’s your out of control, rage-filled tryhards. The soft-spoken, mechanically gifted psychopaths. And, of course, the clueless noobs who always seem to end up in the wrong place at the wrong time.

But to most people, a gamer is a basement-dweller who spends hours each day playing video games, brags about how many virtual scalps they’ve collected, and has a gaming channel to share their exploits with the world.

And, in that sense, Michelle “Tactical Gramma” Statham, is a pretty typical gamer.

But, as you may have guessed from the name, Call of Duty’s aged aimbot is anything but typical.

Footage Credits:
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Music used under license from Associated Production Music LLC ( APM).

A century of sci-fi films that chart our changing attitudes to AI — from Fritz Lang to Finch.

“Old-fashioned” is generally not a term you want to hear applied to science fiction, a genre from which one tends to expect the futuristic and unfamiliar. But old-fashioned is very much how Finch (Apple TV+) feels, and not just because of the reassuring elder-statesman presence of Tom Hanks in the title role: a post-apocalyptic drama built from the scraps of a thousand others before it, it’s about as nostalgically cuddly as a vision of a barren, desolate future can be. Hanks is seemingly the last surviving human on the planet; an inventor, he assembles an AI robot (voiced by Caleb Landry Jones) to mind his adorable dog when he’s gone. Awww.

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Have you ever seen the popular movie called The Matrix? In it, the main character Neo realizes that he and everyone else he had ever known had been living in a computer-simulated reality. But even after taking the red pill and waking up from his virtual world, how can he be so sure that this new reality is the real one? Could it be that this new reality of his is also a simulation? In fact, how can anyone tell the difference between simulated reality and a non-simulated one? The short answer is, we cannot. Today we are looking at the simulation hypothesis which suggests that we all might be living in a simulation designed by an advanced civilization with computing power far superior to ours.

The simulation hypothesis was popularized by Nick Bostrum, a philosopher at the University of Oxford, in 2003. He proposed that members of an advanced civilization with enormous computing power may run simulations of their ancestors. Perhaps to learn about their culture and history. If this is the case he reasoned, then they may have run many simulations making a vast majority of minds simulated rather than original. So, there is a high chance that you and everyone you know might be just a simulation. Do not buy it? There is more!

According to Elon Musk, if we look at games just a few decades ago like Pong, it consisted of only two rectangles and a dot. But today, games have become very realistic with 3D modeling and are only improving further. So, with virtual reality and other advancements, it seems likely that we will be able to simulate every detail of our minds and bodies very accurately in a few thousand years if we don’t go extinct by then. So games will become indistinguishable from reality with an enormous number of these games. And if this is the case he argues, “then the odds that we are in base reality are 1 in billions”.

There are other reasons to think we might be in a simulation. For example, the more we learn about the universe, the more it appears to be based on mathematical laws. Max Tegmark, a cosmologist at MIT argues that our universe is exactly like a computer game which is defined by mathematical laws. So for him, we may be just characters in a computer game discovering the rules of our own universe.

With our current understanding of the universe, it seems impossible to simulate the entire universe given a potentially infinite number of things within it. But would we even need to? All we need to simulate is the actual minds that are occupying the simulated reality and their immediate surroundings. For example, when playing a game, new environments render as the player approaches them. There is no need for those environments to exist prior to the character approaching them since this can save a lot of computing power. This can be especially true of simulations that are as big as our universe. So, it could be argued that distant galaxies, atoms, and anything that we are actively not observing simply does not exist. These things render into existence once someone starts to observe them.

On his podcast StarTalk, astrophysicist Neil deGrasse Tyson and comedian Chuck Nice discussed the simulation hypothesis. Nice suggested that maybe there is a finite limit to the speed of light because if there wasn’t, we would be able to reach other galaxies very quickly. Tyson was surprised by this statement and further added that the programmer put in this limit to make sure we cannot get too far away places before the programmer has the time to program them.

DeepMind, part of Google, announces General AI breakthrough with a true learning AI. First, they built a dynamic environment (like a game) that can change it’s own layout — XLand. Then, they use Deep Learning and Reinforcement Learning combined — Deep Reinforcement Learning — to create an AI the can learn without training at all or data about what it’s doing. The AI played 700,000 games in 4,000 unique worlds! The AI performed 200 BILLION training steps while performing 3.4 million UNIQUE (non-taught/programmed) tasks.

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A shift to digital life?


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EVE Online is a massively multiplayer online game that is probably best known for articles about massive space battles with tens of thousands of players, or stories about in-game con men screwing over their allies after years of friendship. BUT! EVE online is interesting for a bigger reason though that is often overlooked, and that is its amazingly realistic economy. In this video, we explore one of the player nation-states and see how crazy realistic the economy of a video game about spaceships can be.

This is not sponsored by the Imperium, EVE online, or its developer, CCP games (but they are more than welcome to send me a cheque!).

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Taiwan’s Ministry of National Defense (MND) has unveiled its new “Army Iron Man” powered exoskeleton system for troops to use on the battlefield and during disaster relief. The first-generation suit was reportedly designed by Taiwan military’s top research body, the National Chung-Shan Institute of Science and Technology (NCIST)
The unveiling of what is dubbed as the ‘ironman’ suit comes in the backdrop of rising tensions between Taipei and Beijing.
#Taiwan #IronManSuit #China.
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Growing veggies on a thin film that allows nutrients and water to pass through while blocking viruses and bacteria.


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A Japanese farming technique using film shows potential for crop cultivation in arid regions and areas affected by soil degradation.

A Russian actress and a film director returned to Earth Sunday after spending 12 days on the International Space Station (ISS) shooting scenes for the first movie in orbit…


Yulia Peresild and Klim Shipenko landed as scheduled on Kazakhstan’s steppe at 436 GMT, according to footage broadcast live by the Russian agency.

They were ferried back to terra firma by cosmonaut Oleg Novitsky, who had been on the for the past six months.

“The descent vehicle of the crewed spacecraft Soyuz MS-18 is standing upright and is secure. The crew are feeling good!” Russian space agency Roscosmos tweeted.

India is entering the space industry.


India is opening doors for private companies to enter space.
PM Narendra Modi launched the Indian Space Association that will serve as a “single-window” for matters of space technology.
What is India’s game plan to win the global space race?
Palki Sharma tells you.

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Humans find AI to be a frustrating teammate when playing a cooperative game together, posing challenges for “teaming intelligence,” study shows.

When it comes to games such as chess or Go, artificial intelligence (AI) programs have far surpassed the best players in the world. These “superhuman” AIs are unmatched competitors, but perhaps harder than competing against humans is collaborating with them. Can the same technology get along with people?

In a new study, MIT Lincoln Laboratory researchers sought to find out how well humans could play the cooperative card game Hanabi with an advanced AI model trained to excel at playing with teammates it has never met before. In single-blind experiments, participants played two series of the game: one with the AI agent as their teammate, and the other with a rule-based agent, a bot manually programmed to play in a predefined way.

The results surprised the researchers. Not only were the scores no better with the AI teammate than with the rule-based agent, but humans consistently hated playing with their AI teammate. They found it to be unpredictable, unreliable, and untrustworthy, and felt negatively even when the team scored well. A paper detailing this study has been accepted to the 2021 Conference on Neural Information Processing Systems (NeurIPS).