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The sun fired off yet another powerful solar flare yesterday (Sept. 10), its seventh in seven days.

The flare, which peaked at 12:06 EDT (1606 GMT), covered North and South America in high-energy light. The National Oceanic and Atmospheric Administration’s Space Weather Prediction Center (SWPC) released a statement that warned of strong, high-frequency radio blackouts and navigation-system disruption, potentially lasting up to an hour.

Like the six other flares observed since Sept. 4, this one came from a sunspot known as Active Region (AR) 2673, which is currently turning away from Earth and will soon be out of sight.

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At the Barcelona Supercomputer Centre on Wednesday (Sept. 6), 16 partners gathered to launch the EuroEXA project, which invests €20 million over three-and-a-half years into exascale-focused research and development.

Led by the Horizon 2020 program, EuroEXA picks up the banner of a triad of partner projects — ExaNeSt, EcoScale and ExaNoDe — building on their work to develop a complete HPC system based on ARM Cortex processors and Xilinx Ultrascale FPGAs. The goal is to deploy an energy-efficient petaflops system by 2020 and lay a path to achieve exascale capability in the 2022–23 timeframe.

All told, the European Commission is planning a €50 million investment for the EuroEXA group of projects, spanning “research, innovation and action across applications, system software, hardware, networking, storage, liquid cooling and data centre technologies.”

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http://gamesforchange.org/festival2012

How to “Get Better”: Approaches to LGBTQ-relevant Video Games
Presented by: Robert Yang

Given today’s attempts at LGBTQ outreach and advocacy, e.g. the “It Gets Better” campaign, it makes sense to explore more queer-relevant content through engaging and thoughtful video game design. So how do we get LGBTQ content “right”? For that matter, what does “LGBTQ content” even entail? What are the ways that video games imply notions of gender and sexuality through their graphics, sounds, interfaces, and mechanics? Listeners will take away design techniques to integrate socially relevant content into games, ethical concerns in doing so, and a very brief overview of LGBTQ issues.

Crafting Science Learning Games that People Will Play — Two Voices, One Goal.
Presented by: Jodi Asbell-Clarke, Scott Kirk

Jodi and Scott will tell a tale of woe, hope, and compassion about co-developing educational games. With a dual mission, entertainment and learning, the games developed by EdGE and GameGurus are walking the fine line of research and commercial development. The vastly different perspectives of an educational researcher and a commercial game designer present challenges, tension, grief, and ultimately opportunities for new types of games that can make a difference.
Jodi will explain the need for grounding the game in solid pedagogical design so that research measurements will be effective and convincing to funders and educational systems. Scott tries to fit those constraints into the world of development timelines, budgets, and profit margins. It all works when both teams have the creative spark, worthy goals, and a lot of energy.

If coding games is the new literacy, then… presented by: idit harel caperton.

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https://youtube.com/watch?v=RTiFMZJcWo4

Scroll down for the [VIDEO] Some information and frequently asked questions about Advanced Denial System are :

Q1. Why do we need this technology? A1.The Active Denial System is needed because it’s the first non-lethal, directed-energy, counter-personnel system with an extended range greater than currently fielded non-lethal weapons. Most counter-personnel non-lethal weapons use kinetic energy (rubber rounds, bean bags, etc.). A kinetic-based system has a higher risk of human injury, and its effectiveness varies in relation to the size, age and gender of the target. The Active Denial System, however, is consistently effective regardless of size, age and gender and has a range greater than small-arms range. The Active Denial System will provide military personnel with a non-lethal weapon that has the same effect on all human targets.

Q2. What type of Department of Defense missions will the Active Denial System support? A2. The Active Denial System will support a full spectrum of operations ranging from non-lethal methods of crowd control, crowd dispersal, convoy and patrol protection, checkpoint security, perimeter security, area denial, and port protection, as well as other defensive and offensive operations from both fixed-site or mobile platforms. The Active Denial System is an advanced, long-range non-lethal, directed energy, counter-personnel capability that projects a man-sized (1.5 m) beam of millimeter waves (not microwaves) at a range up to 1,000 meters. It will have the same compelling non-lethal effect on all human targets, regardless of size, age and gender.

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Figured this deserved its own post:

The other day i had this idea for wind farms on the far Northern end of Canada, where it is basically a treeless desert, and have those running along the whole coast up there. I remember Japan was working on some wind power system where if it got hit by a typhoon it would supposedly produce 50 years worth of power. The main issues would be the cost of the wind systems, i don’t even know if they are commercially available yet, secondly hooking them up to the power grid and trying to run it into the greater North American power grid, i don’t know if the power grid stretches from up there down to the main grid. The plus to this as opposed to solar is this could be running up there 24÷7÷365. Cost to do something like this, to start, probably in the neighborhood of 5 to 10 million dollars US, and would require a ton of connections.


Typhoons are generally associated with mass destruction, but a Japanese engineer has developed a wind turbine that can harness the tremendous power of these storms and turn it into useful energy. If he’s right, a single typhoon could power Japan for 50 years.

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A new experiment at the Large Hadron Collider has confirmed one of the oldest predictions in quantum physics.

Physicists from the ATLAS experiment at CERN have revealed they’ve observed direct evidence of a process known as light-by-light scattering, in which light interacts with itself at high energy.

This phenomenon is critical to current understanding of quantum electrodynamics, and scientists have sought this ‘milestone result’ for decades – but now, for the first time, researchers say have evidence of photons that interact and change directions.

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